//GAME NAME:		Shin Megami Tensei: Devil Survivor

//BLOCK #000 NAME:		Licensing Message

//POINTER #0 @ $1E7B0 - STRING #0 @ $12003C

#W32($1E7B0)
Licensed by Nintendo<END>

//BLOCK #001 NAME:		Commands

//POINTER #0 @ $545E8 - STRING #0 @ $159798

#W32($545E8)
Move<END>

//POINTER #1 @ $545F0 - STRING #1 @ $1597D8

#W32($545F0)
Attack<END>

//BLOCK #002 NAME:		Commands

//POINTER #0 @ $54600 - STRING #0 @ $159858

#W32($54600)
End<END>

//BLOCK #003 NAME:		Commands

//POINTER #0 @ $54614 - STRING #0 @ $159898

#W32($54614)
<END>

//POINTER #1 @ $54618 - STRING #1 @ $15989C

#W32($54618)
<END>

//BLOCK #004 NAME:		Commands

//POINTER #0 @ $54F40 - STRING #0 @ $1598F0

#W32($54F40)
Escape?<END>

//BLOCK #005 NAME:		Commands

//POINTER #0 @ $54F48 - STRING #0 @ $159900

#W32($54F48)
Yes<END>

//POINTER #1 @ $54F4C - STRING #1 @ $159908

#W32($54F4C)
No<END>

//BLOCK #006 NAME:		Clock tutorial

//POINTER #0 @ $6E9A4 - STRING #0 @ $15FA48

#W32($6E9A4)
Events marked with a clock icon consume 30 minutes. Press the X Button for the COMP menu.<END>

//BLOCK #007 NAME:		Clock msgs

//POINTER #0 @ $70870 - STRING #0 @ $15FBB4

#W32($70870)
You cannot skip time now.<END>

//POINTER #1 @ $70874 - STRING #1 @ $15FBE8

#W32($70874)
How much time will you skip?<END>

//BLOCK #008 NAME:		Clock msgs

//POINTER #0 @ $70888 - STRING #0 @ $15FC24

#W32($70888)
Events marked with a clock icon consume 30 minutes. Selecting action...<END>

//POINTER #1 @ $7088C - STRING #1 @ $15FCB4

#W32($7088C)
How much time will you skip?<END>

//POINTER #2 @ $70890 - STRING #2 @ $15FCF0

#W32($70890)
<c=c>To bypass events, you may<br>use this menu to skip time.<p><c=c>Press the Y Button to<br>access it.<END>

//POINTER #3 @ $70894 - STRING #3 @ $15FDAC

#W32($70894)
Events marked with a clock icon consume 30 minutes. Press the X Button for the COMP menu.<END>

//BLOCK #009 NAME:		Clock msgs

//POINTER #0 @ $7089C - STRING #0 @ $15FE60

#W32($7089C)
Events marked with a clock icon consume 30 minutes. Press the X Button for the COMP menu.<END>

//BLOCK #010 NAME:		Clock msgs

//POINTER #0 @ $71288 - STRING #0 @ $15FF14

#W32($71288)
Events marked with a clock icon consume 30 minutes. Selecting action...<END>

//POINTER #1 @ $7128C - STRING #1 @ $15FFA4

#W32($7128C)
Events marked with a clock icon consume 30 minutes. Press the X Button for the COMP menu.<END>

//BLOCK #011 NAME:		Menu msgs

//POINTER #0 @ $71294 - STRING #0 @ $160058

#W32($71294)
New email (<END>

//POINTER #1 @ $71298 - STRING #1 @ $160070

#W32($71298)
) received.<END>

//POINTER #2 @ $7129C - STRING #2 @ $160088

#W32($7129C)
A new demon is up for auction.<END>

//BLOCK #012 NAME:		Clock msgs

//POINTER #0 @ $712A8 - STRING #0 @ $1600C8

#W32($712A8)
Events marked with a clock icon consume 30 minutes. Press the X Button for the COMP menu.<END>

//BLOCK #013 NAME:		Clock msgs

//POINTER #0 @ $712B0 - STRING #0 @ $16017C

#W32($712B0)
Events marked with a clock icon consume 30 minutes. Press the X Button for the COMP menu.<END>

//BLOCK #014 NAME:		Menu msc

//POINTER #0 @ $731CC - STRING #0 @ $160230

#W32($731CC)
 & <END>

//POINTER #1 @ $731D0 - STRING #1 @ $160238

#W32($731D0)
 & the others<END>

//BLOCK #015 NAME:		Menu msgs

//POINTER #0 @ $73E64 - STRING #0 @ $16026C

#W32($73E64)
Yes<END>

//POINTER #1 @ $73E68 - STRING #1 @ $160274

#W32($73E68)
No<END>

//POINTER #2 @ $73E6C - STRING #2 @ $160254

#W32($73E6C)
Skip time?<END>

//BLOCK #016 NAME:		Menu msgs

//POINTER #0 @ $74250 - STRING #0 @ $16027C

#W32($74250)
Switch team members and set skills.<END>

//BLOCK #017 NAME:		Colon

//POINTER #0 @ $78958 - STRING #0 @ $163428

#W32($78958)
:<END>

//BLOCK #018 NAME:		Question Mark (1)

//POINTER #0 @ $79FFC - STRING #0 @ $1634D8

#W32($79FFC)
?<END>

//BLOCK #019 NAME:		Question Mark (2)

//POINTER #0 @ $7A0A8 - STRING #0 @ $1634DC

#W32($7A0A8)
?<END>

//BLOCK #020 NAME:		Menu msgs

//POINTER #0 @ $91FF0 - STRING #0 @ $166744

#W32($91FF0)
--<END>

//POINTER #1 @ $91FF4 - STRING #1 @ $16674C

#W32($91FF4)
--<END>

//POINTER #2 @ $91FF8 - STRING #2 @ $166754

#W32($91FF8)
--<END>

//BLOCK #021 NAME:		NONE

//POINTER #0 @ $92258 - STRING #0 @ $16675C

#W32($92258)
NONE<END>

//BLOCK #022 NAME:		Dispatch

//POINTER #0 @ $96F5C - STRING #0 @ $1668E8

#W32($96F5C)
<END>

//POINTER #1 @ $96F60 - STRING #1 @ $1668EC

#W32($96F60)
Are you ready to start?<END>

//BLOCK #023 NAME:		Dispatch

//POINTER #0 @ $96F68 - STRING #0 @ $16691C

#W32($96F68)
Yes<END>

//POINTER #1 @ $96F6C - STRING #1 @ $166924

#W32($96F6C)
No<END>

//POINTER #2 @ $96F70 - STRING #2 @ $16692C

#W32($96F70)
{CHARACTER 0} is not dispatched.<END>

//POINTER #3 @ $96F74 - STRING #3 @ $16695C

#W32($96F74)
Dispatch conditions unmet.<END>

//POINTER #4 @ $96F78 - STRING #4 @ $166994

#W32($96F78)
 <END>

//POINTER #5 @ $96F7C - STRING #5 @ $166998

#W32($96F7C)
 <END>

//BLOCK #024 NAME:		Positioning

//POINTER #0 @ $975D0 - STRING #0 @ $1669A0

#W32($975D0)
Select a team to position. Cancel with the X Button.<END>

//BLOCK #025 NAME:		Positioning

//POINTER #0 @ $975D8 - STRING #0 @ $166A0C

#W32($975D8)
Select where to position the team. Cancel with the X Button.<END>

//POINTER #1 @ $975DC - STRING #1 @ $166A88

#W32($975DC)
Positions<END>

//BLOCK #026 NAME:		Commands

//POINTER #0 @ $9EEF8 - STRING #0 @ $167948

#W32($9EEF8)
Summon<END>

//POINTER #1 @ $9EEFC - STRING #1 @ $167958

#W32($9EEFC)
Return<END>

//BLOCK #027 NAME:		Summoning msgs

//POINTER #0 @ $9F888 - STRING #0 @ $167968

#W32($9F888)
Summon a demon from your stock.<END>

//POINTER #1 @ $9F88C - STRING #1 @ $1679A8

#W32($9F88C)
<END>

//POINTER #2 @ $9F890 - STRING #2 @ $1679AC

#W32($9F890)
Return a demon to your stock.<END>

//BLOCK #028 NAME:		Summoning msgs

//POINTER #0 @ $9F898 - STRING #0 @ $1679E8

#W32($9F898)
Return {DEMON}?<END>

//BLOCK #029 NAME:		Summoning msgs

//POINTER #0 @ $9F8A0 - STRING #0 @ $167A00

#W32($9F8A0)
Yes<END>

//POINTER #1 @ $9F8A4 - STRING #1 @ $167A08

#W32($9F8A4)
No<END>

//POINTER #2 @ $9F8A8 - STRING #2 @ $167A10

#W32($9F8A8)
Return<END>

//BLOCK #030 NAME:		Feedback msgs

//POINTER #0 @ $A19C0 - STRING #0 @ $167A20

#W32($A19C0)
No effect<END>

//POINTER #1 @ $A19C4 - STRING #1 @ $167A34

#W32($A19C4)
Recovered HP<END>

//POINTER #2 @ $A19C8 - STRING #2 @ $167A50

#W32($A19C8)
Awoke from death<END>

//POINTER #3 @ $A19CC - STRING #3 @ $167A74

#W32($A19CC)
No effect<END>

//POINTER #4 @ $A19D0 - STRING #4 @ $167A88

#W32($A19D0)
Ailment cleansed<END>

//POINTER #5 @ $A19D4 - STRING #5 @ $167AAC

#W32($A19D4)
Recovered HP<END>

//POINTER #6 @ $A19D8 - STRING #6 @ $167AC8

#W32($A19D8)
Ailment(s) & HP Recovered<END>

//POINTER #7 @ $A19DC - STRING #7 @ $167AFC

#W32($A19DC)
Recovered MP<END>

//POINTER #8 @ $A19E0 - STRING #8 @ $167B18

#W32($A19E0)
No effect<END>

//POINTER #9 @ $A19E4 - STRING #9 @ $167B2C

#W32($A19E4)
Recovered full HP<END>

//POINTER #10 @ $A19E8 - STRING #10 @ $167B50

#W32($A19E8)
No effect<END>

//POINTER #11 @ $A19EC - STRING #11 @ $167B64

#W32($A19EC)
Recovered HP<END>

//POINTER #12 @ $A19F0 - STRING #12 @ $167B80

#W32($A19F0)
Recovered HP, Movement down<END>

//POINTER #13 @ $A19F4 - STRING #13 @ $167BB8

#W32($A19F4)
Movement Gauge down<END>

//POINTER #14 @ $A19F8 - STRING #14 @ $167BE0

#W32($A19F8)
Recovered HP and Critical % up<END>

//POINTER #15 @ $A19FC - STRING #15 @ $167C20

#W32($A19FC)
Critical % up<END>

//BLOCK #031 NAME:		Feedback msgs

//POINTER #0 @ $A2284 - STRING #0 @ $167C98

#W32($A2284)
Magic up<END>

//POINTER #1 @ $A2288 - STRING #1 @ $167C7C

#W32($A2288)
Movement down<END>

//POINTER #2 @ $A228C - STRING #2 @ $167C3C

#W32($A228C)
Guaranteed critical<END>

//POINTER #3 @ $A2290 - STRING #3 @ $167C64

#W32($A2290)
Movement up<END>

//BLOCK #032 NAME:		Feedback msgs cont.

//POINTER #0 @ $A26B8 - STRING #0 @ $167CAC

#W32($A26B8)
Switched places<END>

//BLOCK #033 NAME:		Affinities

//POINTER #0 @ $A7850 - STRING #0 @ $167CD4

#W32($A7850)
<END>

//POINTER #1 @ $A7854 - STRING #1 @ $167CD8

#W32($A7854)
NONE<END>

//BLOCK #034 NAME:		Affinities

//POINTER #0 @ $A785C - STRING #0 @ $167CE4

#W32($A785C)
--<END>

//BLOCK #035 NAME:		Affinities

//POINTER #0 @ $A7CA4 - STRING #0 @ $167CEC

#W32($A7CA4)
Nu<END>

//POINTER #1 @ $A7CA8 - STRING #1 @ $167CF4

#W32($A7CA8)
Rf<END>

//POINTER #2 @ $A7CAC - STRING #2 @ $167CFC

#W32($A7CAC)
Dr<END>

//POINTER #3 @ $A7CB0 - STRING #3 @ $167D04

#W32($A7CB0)
St<END>

//POINTER #4 @ $A7CB4 - STRING #4 @ $167D0C

#W32($A7CB4)
--<END>

//POINTER #5 @ $A7CB8 - STRING #5 @ $167D14

#W32($A7CB8)
Wk<END>

//POINTER #6 @ $A7CBC - STRING #6 @ $167D1C

#W32($A7CBC)
--<END>

//BLOCK #036 NAME:		Spacers?

//POINTER #0 @ $A7D30 - STRING #0 @ $167D24

#W32($A7D30)
 <END>

//POINTER #1 @ $A7D34 - STRING #1 @ $167D28

#W32($A7D34)
<END>

//POINTER #2 @ $A7D38 - STRING #2 @ $167D2C

#W32($A7D38)
 <END>

//BLOCK #037 NAME:		Spacers?

//POINTER #0 @ $A7DA0 - STRING #0 @ $167D30

#W32($A7DA0)
<END>

//BLOCK #038 NAME:		Affinities duplicate?

//POINTER #0 @ $A89B8 - STRING #0 @ $167D34

#W32($A89B8)
<END>

//POINTER #1 @ $A89BC - STRING #1 @ $167D38

#W32($A89BC)
NONE<END>

//POINTER #2 @ $A89C0 - STRING #2 @ $167D44

#W32($A89C0)
--<END>

//BLOCK #039 NAME:		Affinities duplicate?

//POINTER #0 @ $A93B8 - STRING #0 @ $167D4C

#W32($A93B8)
Nu<END>

//POINTER #1 @ $A93BC - STRING #1 @ $167D54

#W32($A93BC)
Rf<END>

//POINTER #2 @ $A93C0 - STRING #2 @ $167D5C

#W32($A93C0)
Dr<END>

//POINTER #3 @ $A93C4 - STRING #3 @ $167D64

#W32($A93C4)
St<END>

//POINTER #4 @ $A93C8 - STRING #4 @ $167D6C

#W32($A93C8)
--<END>

//POINTER #5 @ $A93CC - STRING #5 @ $167D74

#W32($A93CC)
Wk<END>

//POINTER #6 @ $A93D0 - STRING #6 @ $167D7C

#W32($A93D0)
--<END>

//BLOCK #040 NAME:		Dashes?

//POINTER #0 @ $AB198 - STRING #0 @ $16AA98

#W32($AB198)
-<END>

//BLOCK #041 NAME:		Dashes?

//POINTER #0 @ $AB240 - STRING #0 @ $16AAA0

#W32($AB240)
-<END>

//POINTER #1 @ $AB244 - STRING #1 @ $16AA9C

#W32($AB244)
-<END>

//BLOCK #042 NAME:		Dashes?

//POINTER #0 @ $AB310 - STRING #0 @ $16AAA4

#W32($AB310)
-<END>

//POINTER #1 @ $AB314 - STRING #1 @ $16AAA8

#W32($AB314)
-<END>

//POINTER #2 @ $AB318 - STRING #2 @ $16AAAC

#W32($AB318)
-<END>

//POINTER #3 @ $AB31C - STRING #3 @ $16AAB0

#W32($AB31C)
-<END>

//POINTER #4 @ $AB320 - STRING #4 @ $16AAB4

#W32($AB320)
-<END>

//BLOCK #043 NAME:		"Not found"

//POINTER #0 @ $ADE88 - STRING #0 @ $16AC20

#W32($ADE88)
Not Found<END>

//BLOCK #044 NAME:		"Not found" (duplicate?)

//POINTER #0 @ $ADF84 - STRING #0 @ $16AC34

#W32($ADF84)
Not Found<END>

//BLOCK #045 NAME:		Character titles

//POINTER #0 @ $B115C - STRING #0 @ $16B300

#W32($B115C)
???<END>

//POINTER #1 @ $B1160 - STRING #1 @ $16B308

#W32($B1160)
Fushimi<END>

//POINTER #2 @ $B1164 - STRING #2 @ $16B318

#W32($B1164)
Izuna<END>

//BLOCK #046 NAME:		Yes/No options

//POINTER #0 @ $B89B8 - STRING #0 @ $16B66C

#W32($B89B8)
Yes<END>

//POINTER #1 @ $B89BC - STRING #1 @ $16B674

#W32($B89BC)
No<END>

//BLOCK #047 NAME:		Message

//POINTER #0 @ $BABC0 - STRING #0 @ $16B67C

#W32($BABC0)
<c=c>{VAR} gained spiritual powers<br><c=c>and learned {VAR2}<END>

//BLOCK #048 NAME:		Dispatchment

//POINTER #0 @ $16B8E0 - STRING #0 @ $16B9FC

#W32($16B8E0)
・{CHARACTER 1}’s dispatchment<END>

//POINTER #1 @ $16B8E4 - STRING #1 @ $16BA28

#W32($16B8E4)
・{CHARACTER 2}’s dispatchment<END>

//POINTER #2 @ $16B8E8 - STRING #2 @ $16BA54

#W32($16B8E8)
・{CHARACTER 3}’s dispatchment<END>

//POINTER #3 @ $16B8EC - STRING #3 @ $16BAAC

#W32($16B8EC)
・{NUMBER}+ teams dispatched<END>

//POINTER #4 @ $16B8F0 - STRING #4 @ $16BA80

#W32($16B8F0)
・{NUMBER} teams dispatched<END>

//BLOCK #049 NAME:		Message

//POINTER #0 @ $C9A28 - STRING #0 @ $16B9F0

#W32($C9A28)
・None<END>

//BLOCK #050 NAME:		Cracking msgs

//POINTER #0 @ $D281C - STRING #0 @ $16C114

#W32($D281C)
Select a character to attempt the crack. Cancel with the X Button.<END>

//POINTER #1 @ $D2820 - STRING #1 @ $16C19C

#W32($D2820)
Grayed-out skills indicate that you have not met the stat requirement.<END>

//POINTER #2 @ $D2824 - STRING #2 @ $16C22C

#W32($D2824)
Select the crack target.<END>

//BLOCK #051 NAME:		Cracking msgs

//POINTER #0 @ $D34D0 - STRING #0 @ $16C260

#W32($D34D0)
Skill Crack<END>

//POINTER #1 @ $D34D4 - STRING #1 @ $16C278

#W32($D34D4)
Crack <END>

//POINTER #2 @ $D34D8 - STRING #2 @ $16C288

#W32($D34D8)
There is no skill to crack.<END>

//BLOCK #052 NAME:		"Crack"

//POINTER #0 @ $D3DE8 - STRING #0 @ $16C2D0

#W32($D3DE8)
Crack <END>

//BLOCK #053 NAME:		Cracking msgs

//POINTER #0 @ $D504C - STRING #0 @ $16C30C

#W32($D504C)
Skill Crack<END>

//POINTER #1 @ $D5050 - STRING #1 @ $16C324

#W32($D5050)
Skill Crack<END>

//BLOCK #054 NAME:		"None"

//POINTER #0 @ $D5584 - STRING #0 @ $16C344

#W32($D5584)
None<END>

//BLOCK #055 NAME:		"Black F"

//POINTER #0 @ $D77DC - STRING #0 @ $16C624

#W32($D77DC)
Black F<END>

//BLOCK #056 NAME:		Skill UI?

//POINTER #0 @ $DF7B0 - STRING #0 @ $16C6F0

#W32($DF7B0)
<END>

//POINTER #1 @ $DF7B4 - STRING #1 @ $16C6F4

#W32($DF7B4)
Power<END>

//POINTER #2 @ $DF7B8 - STRING #2 @ $16C700

#W32($DF7B8)
Pr<END>

//POINTER #3 @ $DF7BC - STRING #3 @ $16C708

#W32($DF7BC)
Yes<END>

//POINTER #4 @ $DF7C0 - STRING #4 @ $16C710

#W32($DF7C0)
No<END>

//POINTER #5 @ $DF7C4 - STRING #5 @ $16C718

#W32($DF7C4)
<END>

//POINTER #6 @ $DF7C8 - STRING #6 @ $16C71C

#W32($DF7C8)
Power<END>

//POINTER #7 @ $DF7CC - STRING #7 @ $16C728

#W32($DF7CC)
Pr<END>

//BLOCK #057 NAME:		"Select a slot for the inherited skill"

//POINTER #0 @ $DFB18 - STRING #0 @ $16C730

#W32($DFB18)
Select a slot for the inherited skill.<END>

//BLOCK #058 NAME:		Skill crack msgs.

//POINTER #0 @ $E055C - STRING #0 @ $16C780

#W32($E055C)
Set this skill?<END>

//POINTER #1 @ $E0560 - STRING #1 @ $16C7A0

#W32($E0560)
The stats are not high enough<br>to set the cracked skill.<END>

//POINTER #2 @ $E0564 - STRING #2 @ $16C814

#W32($E0564)
Select a skill to view.<END>

//POINTER #3 @ $E0568 - STRING #3 @ $16C844

#W32($E0568)
Select a slot for the inherited skill.<END>

//POINTER #4 @ $E056C - STRING #4 @ $16C894

#W32($E056C)
Crack successful!<END>

//POINTER #5 @ $E0570 - STRING #5 @ $16C8B8

#W32($E0570)
Select the bonus skill slot.<END>

//POINTER #6 @ $E0574 - STRING #6 @ $16C8F4

#W32($E0574)
View your skills. Return with the B Button.<END>

//BLOCK #059 NAME:		UI

//POINTER #0 @ $E0968 - STRING #0 @ $16C94C

#W32($E0968)
NONE<END>

//POINTER #1 @ $E0970 - STRING #1 @ $16C958

#W32($E0970)
---<END>

//BLOCK #060 NAME:		UI

//POINTER #0 @ $E0CC0 - STRING #0 @ $16C960

#W32($E0CC0)
---<END>

//POINTER #1 @ $E0CC4 - STRING #1 @ $16C968

#W32($E0CC4)
---<END>

//POINTER #2 @ $E0CC8 - STRING #2 @ $16C970

#W32($E0CC8)
---<END>

//BLOCK #061 NAME:		UI

//POINTER #0 @ $E0F90 - STRING #0 @ $16C978

#W32($E0F90)
 <END>

//POINTER #1 @ $E0F94 - STRING #1 @ $16C97C

#W32($E0F94)
???<END>

//POINTER #2 @ $E0F98 - STRING #2 @ $16C984

#W32($E0F98)
 <END>

//POINTER #3 @ $E0F9C - STRING #3 @ $16C988

#W32($E0F9C)
???<END>

//POINTER #4 @ $E0FA0 - STRING #4 @ $16C990

#W32($E0FA0)
 <END>

//POINTER #5 @ $E0FA4 - STRING #5 @ $16C994

#W32($E0FA4)
???<END>

//BLOCK #062 NAME:		UI

//POINTER #0 @ $E1274 - STRING #0 @ $16C99C

#W32($E1274)
 <END>

//POINTER #1 @ $E1278 - STRING #1 @ $16C9A0

#W32($E1278)
???<END>

//POINTER #2 @ $E127C - STRING #2 @ $16C9A8

#W32($E127C)
 <END>

//POINTER #3 @ $E1280 - STRING #3 @ $16C9AC

#W32($E1280)
???<END>

//POINTER #4 @ $E1284 - STRING #4 @ $16C9B4

#W32($E1284)
 <END>

//POINTER #5 @ $E1288 - STRING #5 @ $16C9B8

#W32($E1288)
???<END>

//BLOCK #063 NAME:		UI

//POINTER #0 @ $E1694 - STRING #0 @ $16C9C0

#W32($E1694)
---<END>

//POINTER #1 @ $E1698 - STRING #1 @ $16C9C8

#W32($E1698)
---<END>

//POINTER #2 @ $E169C - STRING #2 @ $16C9D0

#W32($E169C)
---<END>

//POINTER #3 @ $E16A0 - STRING #3 @ $16C9D8

#W32($E16A0)
NO DATA<END>

//POINTER #4 @ $E16A4 - STRING #4 @ $16C9E8

#W32($E16A4)
 <END>

//BLOCK #064 NAME:		UI

//POINTER #0 @ $E1ADC - STRING #0 @ $16C9EC

#W32($E1ADC)
???<END>

//POINTER #1 @ $E1AE0 - STRING #1 @ $16C9F4

#W32($E1AE0)
???<END>

//POINTER #2 @ $E1AE4 - STRING #2 @ $16C9FC

#W32($E1AE4)
???<END>

//POINTER #3 @ $E1AE8 - STRING #3 @ $16CA04

#W32($E1AE8)
NO DATA<END>

//POINTER #4 @ $E1AEC - STRING #4 @ $16CA14

#W32($E1AEC)
 <END>

//POINTER #5 @ $E1AF0 - STRING #5 @ $16CA18

#W32($E1AF0)
<END>

//BLOCK #065 NAME:		UI

//POINTER #0 @ $E1AF8 - STRING #0 @ $16CA1C

#W32($E1AF8)
 <END>

//BLOCK #066 NAME:		UI

//POINTER #0 @ $E1CAC - STRING #0 @ $16CA20

#W32($E1CAC)
NO DATA<END>

//POINTER #1 @ $E1CB0 - STRING #1 @ $16CA30

#W32($E1CB0)
 <END>

//BLOCK #067 NAME:		UI

//POINTER #0 @ $E1E30 - STRING #0 @ $16CA34

#W32($E1E30)
---<END>

//POINTER #1 @ $E1E34 - STRING #1 @ $16CA3C

#W32($E1E34)
---<END>

//POINTER #2 @ $E1E38 - STRING #2 @ $16CA44

#W32($E1E38)
NO DATA<END>

//POINTER #3 @ $E1E3C - STRING #3 @ $16CA54

#W32($E1E3C)
 <END>

//POINTER #4 @ $E1E40 - STRING #4 @ $16CA58

#W32($E1E40)
 <END>

//BLOCK #068 NAME:		Numbers

//POINTER #0 @ $E1F08 - STRING #0 @ $16CA5C

#W32($E1F08)
0<END>

//POINTER #1 @ $E1F0C - STRING #1 @ $16CA60

#W32($E1F0C)
1<END>

//POINTER #2 @ $E1F10 - STRING #2 @ $16CA64

#W32($E1F10)
2<END>

//POINTER #3 @ $E1F14 - STRING #3 @ $16CA68

#W32($E1F14)
3<END>

//POINTER #4 @ $E1F18 - STRING #4 @ $16CA6C

#W32($E1F18)
4<END>

//POINTER #5 @ $E1F1C - STRING #5 @ $16CA70

#W32($E1F1C)
5<END>

//POINTER #6 @ $E1F20 - STRING #6 @ $16CA74

#W32($E1F20)
6<END>

//POINTER #7 @ $E1F24 - STRING #7 @ $16CA78

#W32($E1F24)
7<END>

//POINTER #8 @ $E1F28 - STRING #8 @ $16CA7C

#W32($E1F28)
8<END>

//POINTER #9 @ $E1F2C - STRING #9 @ $16CA80

#W32($E1F2C)
9<END>

//BLOCK #069 NAME:		Stat abbreviations

//POINTER #0 @ $E1F74 - STRING #0 @ $16CA84

#W32($E1F74)
 St<END>

//POINTER #1 @ $E1F78 - STRING #1 @ $16CA8C

#W32($E1F78)
 Ma<END>

//POINTER #2 @ $E1F7C - STRING #2 @ $16CA94

#W32($E1F7C)
 Vi<END>

//POINTER #3 @ $E1F80 - STRING #3 @ $16CA9C

#W32($E1F80)
 Ag<END>

//POINTER #4 @ $E1F84 - STRING #4 @ $16CAA4

#W32($E1F84)
 <END>

//BLOCK #070 NAME:		Empty?

//POINTER #0 @ $E24AC - STRING #0 @ $16CAA8

#W32($E24AC)
 <END>

//POINTER #1 @ $E24B4 - STRING #1 @ $16CAAC

#W32($E24B4)
<END>

//POINTER #2 @ $E24BC - STRING #2 @ $16CAB0

#W32($E24BC)
 <END>

//BLOCK #071 NAME:		UI

//POINTER #0 @ $E24C0 - STRING #0 @ $16CAB4

#W32($E24C0)
 <END>

//POINTER #1 @ $E24C4 - STRING #1 @ $16CAB8

#W32($E24C4)
 <END>

//POINTER #2 @ $E24C8 - STRING #2 @ $16CABC

#W32($E24C8)
 LV<END>

//POINTER #3 @ $E24CC - STRING #3 @ $16CAC4

#W32($E24CC)
Enemy Only<END>

//POINTER #4 @ $E24D0 - STRING #4 @ $16CADC

#W32($E24D0)
<END>

//POINTER #5 @ $E24D4 - STRING #5 @ $16CAE0

#W32($E24D4)
 <END>

//BLOCK #072 NAME:		UI

//POINTER #0 @ $E77E4 - STRING #0 @ $16CAE4

#W32($E77E4)
Set?<END>

//BLOCK #073 NAME:		Skill set/inheritance

//POINTER #0 @ $E77EC - STRING #0 @ $16CAF0

#W32($E77EC)
Yes<END>

//POINTER #1 @ $E77F0 - STRING #1 @ $16CAF8

#W32($E77F0)
No<END>

//POINTER #2 @ $E77F4 - STRING #2 @ $16CB00

#W32($E77F4)
Select a bonus skill.<END>

//POINTER #3 @ $E77F8 - STRING #3 @ $16CB2C

#W32($E77F8)
Select a skill to set.<END>

//POINTER #4 @ $E77FC - STRING #4 @ $16CB5C

#W32($E77FC)
Select a skill to inherit.<END>

//POINTER #5 @ $E7800 - STRING #5 @ $16CB94

#W32($E7800)
Select a skill to inherit.<END>

//POINTER #6 @ $E7804 - STRING #6 @ $16CBCC

#W32($E7804)
Removing {CVAR 9}<END>

//POINTER #7 @ $E7808 - STRING #7 @ $16CBE4

#W32($E7808)
{CVAR A}’s skill.<br>Are you sure?<END>

//BLOCK #074 NAME:		Skill set/inheritance

//POINTER #0 @ $E7810 - STRING #0 @ $16CC1C

#W32($E7810)
Yes<END>

//POINTER #1 @ $E7814 - STRING #1 @ $16CC24

#W32($E7814)
No<END>

//POINTER #2 @ $E7818 - STRING #2 @ $16CC2C

#W32($E7818)
Select a skill to view.<END>

//POINTER #3 @ $E781C - STRING #3 @ $16CC5C

#W32($E781C)
Teach the demon this skill?<END>

//POINTER #4 @ $E7820 - STRING #4 @ $16CC94

#W32($E7820)
Yes<END>

//POINTER #5 @ $E7824 - STRING #5 @ $16CC9C

#W32($E7824)
No<END>

//POINTER #6 @ $E7828 - STRING #6 @ $16CCA4

#W32($E7828)
Set a bonus skill.<END>

//POINTER #7 @ $E782C - STRING #7 @ $16CCCC

#W32($E782C)
Removing {CVAR 9}<END>

//POINTER #8 @ $E7830 - STRING #8 @ $16CCE4

#W32($E7830)
{CVAR A}’s skill.<br>Are you sure?<END>

//POINTER #9 @ $E7834 - STRING #9 @ $16CD1C

#W32($E7834)
Yes<END>

//POINTER #10 @ $E7838 - STRING #10 @ $16CD24

#W32($E7838)
No<END>

//POINTER #11 @ $E783C - STRING #11 @ $16CD2C

#W32($E783C)
Select a skill to view.<END>

//POINTER #12 @ $E7840 - STRING #12 @ $16CD5C

#W32($E7840)
Teach the demon this skill?<END>

//POINTER #13 @ $E7844 - STRING #13 @ $16CD94

#W32($E7844)
Yes<END>

//POINTER #14 @ $E7848 - STRING #14 @ $16CD9C

#W32($E7848)
No<END>

//POINTER #15 @ $E784C - STRING #15 @ $16CDA4

#W32($E784C)
Set a bonus skill.<END>

//POINTER #16 @ $E7850 - STRING #16 @ $16CDCC

#W32($E7850)
Removing {CVAR 9}<END>

//POINTER #17 @ $E7854 - STRING #17 @ $16CDE4

#W32($E7854)
{CVAR A}’s skill.<br>Are you sure?<END>

//POINTER #18 @ $E7858 - STRING #18 @ $16CE1C

#W32($E7858)
Yes<END>

//POINTER #19 @ $E785C - STRING #19 @ $16CE24

#W32($E785C)
No<END>

//POINTER #20 @ $E7860 - STRING #20 @ $16CE2C

#W32($E7860)
Select a skill to view.<END>

//BLOCK #075 NAME:		UI

//POINTER #0 @ $E7AB8 - STRING #0 @ $16CE5C

#W32($E7AB8)
End?<END>

//BLOCK #076 NAME:		Fusion menu msgs.

//POINTER #0 @ $E7AC0 - STRING #0 @ $16CE68

#W32($E7AC0)
Yes<END>

//POINTER #1 @ $E7AC4 - STRING #1 @ $16CE70

#W32($E7AC4)
No<END>

//POINTER #2 @ $E7AC8 - STRING #2 @ $16CE78

#W32($E7AC8)
Return to demon selection?<END>

//POINTER #3 @ $E7ACC - STRING #3 @ $16CEB0

#W32($E7ACC)
Yes<END>

//POINTER #4 @ $E7AD0 - STRING #4 @ $16CEB8

#W32($E7AD0)
No<END>

//BLOCK #077 NAME:		Fusion menu msgs.

//POINTER #0 @ $E7AD8 - STRING #0 @ $16CEE0

#W32($E7AD8)
Yes<END>

//POINTER #1 @ $E7ADC - STRING #1 @ $16CEE8

#W32($E7ADC)
No<END>

//POINTER #2 @ $E7AE0 - STRING #2 @ $16CEF0

#W32($E7AE0)
Continue fusion<END>

//POINTER #3 @ $E7AE4 - STRING #3 @ $16CEC0

#W32($E7AE4)
Cancel fusion?<END>

//POINTER #4 @ $E7AE8 - STRING #4 @ $16CF10

#W32($E7AE8)
Select a member to move.<END>

//POINTER #5 @ $E7AEC - STRING #5 @ $16CF44

#W32($E7AEC)
Select the bonus skill slot.<END>

//POINTER #6 @ $E7AF0 - STRING #6 @ $16CF80

#W32($E7AF0)
Select a skill to view.<END>

//POINTER #7 @ $E7AF4 - STRING #7 @ $16CFB0

#W32($E7AF4)
Use the +Control Pad to select stats and distribute points.<END>

//BLOCK #078 NAME:		Fusion menu msgs.

//POINTER #0 @ $E8350 - STRING #0 @ $16D0D8

#W32($E8350)
Yes<END>

//POINTER #1 @ $E8354 - STRING #1 @ $16D0E0

#W32($E8354)
No<END>

//POINTER #2 @ $E8358 - STRING #2 @ $16D0E8

#W32($E8358)
Cancel<END>

//POINTER #3 @ $E835C - STRING #3 @ $16D028

#W32($E835C)
The demon exceeds its limits.<br>The Mitama will bear no fruit.<br>End selection and fuse?<END>

//POINTER #4 @ $E8360 - STRING #4 @ $16D128

#W32($E8360)
Yes<END>

//POINTER #5 @ $E8364 - STRING #5 @ $16D130

#W32($E8364)
No<END>

//POINTER #6 @ $E8368 - STRING #6 @ $16D138

#W32($E8368)
Cancel<END>

//POINTER #7 @ $E836C - STRING #7 @ $16D0F8

#W32($E836C)
End selection and fuse?<END>

//BLOCK #079 NAME:		String

//POINTER #0 @ $E974C - STRING #0 @ $16D148

#W32($E974C)
The skill is set.<END>

//BLOCK #080 NAME:		String

//POINTER #0 @ $EAB78 - STRING #0 @ $16D16C

#W32($EAB78)
Select a skill slot.<END>

//BLOCK #081 NAME:		String

//POINTER #0 @ $EB6C8 - STRING #0 @ $16D198

#W32($EB6C8)
 <END>

//BLOCK #082 NAME:		String

//POINTER #0 @ $ED11C - STRING #0 @ $16D19C

#W32($ED11C)
Select a member to move.<END>

//BLOCK #083 NAME:		Menu msgs.

//POINTER #0 @ $EF544 - STRING #0 @ $16D1D0

#W32($EF544)
Select his/her new position.<END>

//POINTER #1 @ $EF548 - STRING #1 @ $16D20C

#W32($EF548)
Select a member to move.<END>

//BLOCK #084 NAME:		String

//POINTER #0 @ $EF5C4 - STRING #0 @ $16D240

#W32($EF5C4)
Select a member to move.<END>

//BLOCK #085 NAME:		Demon deletion

//POINTER #0 @ $EF7A8 - STRING #0 @ $16D274

#W32($EF7A8)
Delete this demon?<END>

//BLOCK #086 NAME:		Demon deletion

//POINTER #0 @ $EF7B0 - STRING #0 @ $16D29C

#W32($EF7B0)
Yes<END>

//POINTER #1 @ $EF7B4 - STRING #1 @ $16D2A4

#W32($EF7B4)
No<END>

//BLOCK #087 NAME:		String

//POINTER #0 @ $F0E64 - STRING #0 @ $16D2AC

#W32($F0E64)
 <END>

//BLOCK #088 NAME:		Menu msgs.

//POINTER #0 @ $F29A8 - STRING #0 @ $16D37C

#W32($F29A8)
Select the demon whose skills you wish to set.<END>

//POINTER #1 @ $F29AC - STRING #1 @ $16D3DC

#W32($F29AC)
Magnetite Power will drop to 0.<br>Do you still wish to cancel?<END>

//BLOCK #089 NAME:		Menu msgs.

//POINTER #0 @ $F29B4 - STRING #0 @ $16D458

#W32($F29B4)
Yes<END>

//POINTER #1 @ $F29B8 - STRING #1 @ $16D460

#W32($F29B8)
No<END>

//BLOCK #090 NAME:		Menu msgs.

//POINTER #0 @ $F372C - STRING #0 @ $16D4FC

#W32($F372C)
Distribute the extra points.<END>

//BLOCK #091 NAME:		Menu msgs.

//POINTER #0 @ $F3940 - STRING #0 @ $16D538

#W32($F3940)
Are you sure?<END>

//BLOCK #092 NAME:		Menu msgs.

//POINTER #0 @ $F3948 - STRING #0 @ $16D554

#W32($F3948)
Yes<END>

//POINTER #1 @ $F394C - STRING #1 @ $16D55C

#W32($F394C)
No<END>

//BLOCK #093 NAME:		Point distribution

//POINTER #0 @ $F4BB0 - STRING #0 @ $16D568

#W32($F4BB0)
{CVAR 7}{VAR}<END>

//POINTER #1 @ $F4BB4 - STRING #1 @ $16D570

#W32($F4BB4)
{VAR}<END>

//POINTER #2 @ $F4BB8 - STRING #2 @ $16D574

#W32($F4BB8)
{VAR} Point(s)<END>

//BLOCK #094 NAME:		Point distribution

//POINTER #0 @ $F4BD0 - STRING #0 @ $16D58C

#W32($F4BD0)
Use the +Control Pad to select stats and distribute points.<END>

//BLOCK #095 NAME:		Battle results

//POINTER #0 @ $F5B2C - STRING #0 @ $16D604

#W32($F5B2C)
Earned {VAR} EXP, {VAR} Macca<END>

//POINTER #1 @ $F5B30 - STRING #1 @ $16D630

#W32($F5B30)
Earned {VAR} Macca<END>

//POINTER #2 @ $F5B34 - STRING #2 @ $16D650

#W32($F5B34)
Earned {VAR} EXP<END>

//BLOCK #096 NAME:		Skill learning

//POINTER #0 @ $F6010 - STRING #0 @ $16D66C

#W32($F6010)
{VAR} learned {VAR}<END>

//POINTER #1 @ $F6014 - STRING #1 @ $16D684

#W32($F6014)
{VAR} learned {VAR}<END>

//POINTER #2 @ $F6018 - STRING #2 @ $16D69C

#W32($F6018)
{VAR} learned {VAR}<END>

//BLOCK #097 NAME:		Battle results

//POINTER #0 @ $F6650 - STRING #0 @ $16D6B4

#W32($F6650)
Macca Bonus<END>

//POINTER #1 @ $F6654 - STRING #1 @ $16D6CC

#W32($F6654)
<END>

//POINTER #2 @ $F6658 - STRING #2 @ $16D6D0

#W32($F6658)
You earned EXP.<END>

//BLOCK #098 NAME:		Battle results

//POINTER #0 @ $F66DC - STRING #0 @ $16D6F0

#W32($F66DC)
<END>

//POINTER #1 @ $F66E0 - STRING #1 @ $16D6F4

#W32($F66E0)
You earned EXP.<END>

//BLOCK #099 NAME:		Battle results

//POINTER #0 @ $F6F04 - STRING #0 @ $16D714

#W32($F6F04)
<END>

//POINTER #1 @ $F6F08 - STRING #1 @ $16D718

#W32($F6F08)
You earned EXP.<END>

//BLOCK #100 NAME:		Empty String

//POINTER #0 @ $1010F4 - STRING #0 @ $16DB64

#W32($1010F4)
<END>

//BLOCK #101 NAME:		Retreat

//POINTER #0 @ $101900 - STRING #0 @ $16DB68

#W32($101900)
Are you sure you wish to retreat?<END>

//BLOCK #102 NAME:		Retreat (confirmation)

//POINTER #0 @ $101908 - STRING #0 @ $16DBAC

#W32($101908)
Yes<END>

//POINTER #1 @ $10190C - STRING #1 @ $16DBB4

#W32($10190C)
No<END>

//BLOCK #103 NAME:		Menu msgs.

//POINTER #0 @ $101ED0 - STRING #0 @ $16DBBC

#W32($101ED0)
Select a team to view.<END>

//BLOCK #104 NAME:		Saving

//POINTER #0 @ $102130 - STRING #0 @ $16DBEC

#W32($102130)
Save game data?<END>

//BLOCK #105 NAME:		Saving

//POINTER #0 @ $102138 - STRING #0 @ $16DC0C

#W32($102138)
Overwrite previous save?<END>

//POINTER #1 @ $10213C - STRING #1 @ $16DC40

#W32($10213C)
This save will be overwritten.<br>Are you sure?<END>

//POINTER #2 @ $102140 - STRING #2 @ $16DC9C

#W32($102140)
Yes<END>

//POINTER #3 @ $102144 - STRING #3 @ $16DCA4

#W32($102144)
No<END>

//BLOCK #106 NAME:		Saving

//POINTER #0 @ $102848 - STRING #0 @ $16DCAC

#W32($102848)
Saving game data.<br><br><END>

//POINTER #1 @ $10284C - STRING #1 @ $16DCD8

#W32($10284C)
Saved.<END>

//POINTER #2 @ $102850 - STRING #2 @ $16DCE8

#W32($102850)
Data access failure.<br>Turn the power OFF<br>and reinsert the DS Card.<END>

//BLOCK #107 NAME:		Saving (NG+)

//POINTER #0 @ $1028D0 - STRING #0 @ $16DD70

#W32($1028D0)
Save your progress?<END>

//POINTER #1 @ $1028D4 - STRING #1 @ $16DD98

#W32($1028D4)
You may carry over your<br>skills, demons, and Macca<br>to a new file. Create file?<br>This save will be overwritten.<END>

//POINTER #2 @ $1028D8 - STRING #2 @ $16DE78

#W32($1028D8)
Yes<END>

//POINTER #3 @ $1028DC - STRING #3 @ $16DE80

#W32($1028DC)
No<END>

//BLOCK #108 NAME:		Saving

//POINTER #0 @ $10295C - STRING #0 @ $16DE88

#W32($10295C)
Are you sure you wish to<br>continue without saving?<END>

//POINTER #1 @ $102960 - STRING #1 @ $16DEF0

#W32($102960)
Return to the title screen<br>without creating a new save?<END>

//POINTER #2 @ $102964 - STRING #2 @ $16DF64

#W32($102964)
Yes<END>

//POINTER #3 @ $102968 - STRING #3 @ $16DF6C

#W32($102968)
No<END>

//BLOCK #109 NAME:		Saving

//POINTER #0 @ $102B94 - STRING #0 @ $16DF74

#W32($102B94)
Save your progress.<END>

//BLOCK #110 NAME:		Empty String

//POINTER #0 @ $102BA8 - STRING #0 @ $16DF9C

#W32($102BA8)
<END>

//BLOCK #111 NAME:		Suspend Saving

//POINTER #0 @ $102C20 - STRING #0 @ $16DFA0

#W32($102C20)
Save Suspend Data?<END>

//POINTER #1 @ $102C24 - STRING #1 @ $16DFC8

#W32($102C24)
Overwrite Suspend Data?<END>

//POINTER #2 @ $102C28 - STRING #2 @ $16DFF8

#W32($102C28)
Yes<END>

//POINTER #3 @ $102C2C - STRING #3 @ $16E000

#W32($102C2C)
No<END>

//BLOCK #112 NAME:		Suspend Saving

//POINTER #0 @ $103000 - STRING #0 @ $16E008

#W32($103000)
Saving Suspend Data.<br><br><END>

//POINTER #1 @ $103004 - STRING #1 @ $16E03C

#W32($103004)
Suspend Data saved.<END>

//POINTER #2 @ $103008 - STRING #2 @ $16E064

#W32($103008)
Data access failure.<br>Turn the power OFF<br>and reinsert the DS Card.<END>

//BLOCK #113 NAME:		Loading

//POINTER #0 @ $103070 - STRING #0 @ $16E0EC

#W32($103070)
Load game data?<END>

//POINTER #1 @ $103074 - STRING #1 @ $16E10C

#W32($103074)
Yes<END>

//POINTER #2 @ $103078 - STRING #2 @ $16E114

#W32($103078)
No<END>

//BLOCK #114 NAME:		Loading

//POINTER #0 @ $103360 - STRING #0 @ $16E11C

#W32($103360)
Loading game data.<br><br><END>

//POINTER #1 @ $103364 - STRING #1 @ $16E14C

#W32($103364)
Loaded.<END>

//BLOCK #115 NAME:		Loading (error msgs)

//POINTER #0 @ $10336C - STRING #0 @ $16E15C

#W32($10336C)
Data access failure.<br>Turn the power OFF<br>and reinsert the DS Card.<END>

//POINTER #1 @ $103370 - STRING #1 @ $16E1E4

#W32($103370)
Failed to read save file.<br>Turn the power OFF<br>and reinsert the DS Card.<END>

//BLOCK #116 NAME:		Delete Save

//POINTER #0 @ $1034C8 - STRING #0 @ $16E278

#W32($1034C8)
Deleting game data.<END>

//POINTER #1 @ $1034CC - STRING #1 @ $16E2A0

#W32($1034CC)
Game data deleted.<END>

//POINTER #2 @ $1034D0 - STRING #2 @ $16E2C8

#W32($1034D0)
Data access failure.<br>Turn the power OFF<br>and reinsert the DS Card.<END>

//BLOCK #117 NAME:		Racial skill feedback msgs.

//POINTER #0 @ $162A98 - STRING #0 @ $162AB0

#W32($162A98)
 / <END>

//POINTER #1 @ $162A9C - STRING #1 @ $162F2C

#W32($162A9C)
Awakening has strengthened your magic.<END>

//POINTER #2 @ $162AA0 - STRING #2 @ $163020

#W32($162AA0)
Constrict has lowered your Movement to 1.<END>

//POINTER #3 @ $162AA4 - STRING #3 @ $1630CC

#W32($162AA4)
Devil Speed has raised your Movement to 7.<END>

//POINTER #4 @ $162AA8 - STRING #4 @ $16317C

#W32($162AA8)
Aggravate will make your next attack Critical.<END>

//POINTER #5 @ $162AAC - STRING #5 @ $162E94

#W32($162AAC)
Bind has lowered your Movement to 1.<END>

//BLOCK #118 NAME:		Racial skill desc.

//POINTER #0 @ $16332C - STRING #0 @ $162A90

#W32($16332C)
<END>

//POINTER #1 @ $163330 - STRING #1 @ $162D74

#W32($163330)
 Recovers HP and cures ailments.<END>

//POINTER #2 @ $163334 - STRING #2 @ $162E00

#W32($163334)
 Enhances the effect of magic once.<END>

//POINTER #3 @ $163338 - STRING #3 @ $162F7C

#W32($163338)
 Attack range is 3, but Movement is -1.<END>

//POINTER #4 @ $16333C - STRING #4 @ $1633A4

#W32($16333C)
 Enemies adjacent to you will temporarily have a Movement of 1.<END>

//POINTER #5 @ $163340 - STRING #5 @ $162B4C

#W32($163340)
 Attack range is 2.<END>

//POINTER #6 @ $163344 - STRING #6 @ $162C70

#W32($163344)
 Recovers MP at the cost of HP.<END>

//POINTER #7 @ $163348 - STRING #7 @ $162FCC

#W32($163348)
 +1 to Movement and can ignore obstacles.<END>

//POINTER #8 @ $16334C - STRING #8 @ $162EE0

#W32($16334C)
 Recovers HP/MP by defeating enemies.<END>

//POINTER #9 @ $163350 - STRING #9 @ $163074

#W32($163350)
 Can switch places with another ally team.<END>

//POINTER #10 @ $163354 - STRING #10 @ $162D30

#W32($163354)
 Can move again after attacking.<END>

//POINTER #11 @ $163358 - STRING #11 @ $162DB8

#W32($163358)
 Temporarily boosts Movement to 7.<END>

//POINTER #12 @ $16335C - STRING #12 @ $162CB0

#W32($16335C)
 Ignores obstacles when moving.<END>

//POINTER #13 @ $163360 - STRING #13 @ $163124

#W32($163360)
 Recovers HP with occasional added effects.<END>

//POINTER #14 @ $163364 - STRING #14 @ $16323C

#W32($163364)
 Recovers MP after a skirmish and delays the enemy’s turn.<END>

//POINTER #15 @ $163368 - STRING #15 @ $162C34

#W32($163368)
 Can attack twice per round.<END>

//POINTER #16 @ $16336C - STRING #16 @ $162E48

#W32($16336C)
 Makes normal attacks Critical once.<END>

//POINTER #17 @ $163370 - STRING #17 @ $1631DC

#W32($163370)
 Temporarily lowers the enemy’s Movement to 1.<END>

//POINTER #18 @ $163374 - STRING #18 @ $162AB8

#W32($163374)
 Recovers HP.<END>

//POINTER #19 @ $163378 - STRING #19 @ $162B74

#W32($163378)
 Attack range is 3.<END>

//POINTER #20 @ $16337C - STRING #20 @ $162CF0

#W32($16337C)
 Ignores obstacles when moving.<END>

//POINTER #21 @ $163380 - STRING #21 @ $162A94

#W32($163380)
<END>

//POINTER #22 @ $163384 - STRING #22 @ $162B9C

#W32($163384)
 Attack range is 3.<END>

//POINTER #23 @ $163388 - STRING #23 @ $162AD4

#W32($163388)
 Attack range is 6.<END>

//POINTER #24 @ $16338C - STRING #24 @ $162BC4

#W32($16338C)
 Attack range is infinite.<END>

//POINTER #25 @ $163390 - STRING #25 @ $162AFC

#W32($163390)
 Attack range is 3.<END>

//POINTER #26 @ $163394 - STRING #26 @ $162BFC

#W32($163394)
 Attack range is infinite.<END>

//POINTER #27 @ $163398 - STRING #27 @ $162B24

#W32($163398)
 Attack range is 3.<END>

//POINTER #28 @ $16339C - STRING #28 @ $1632B4

#W32($16339C)
 Attacks twice per round and ignores obstacles when moving.<END>

//POINTER #29 @ $1633A0 - STRING #29 @ $162A8C

#W32($1633A0)
<END>

//BLOCK #119 NAME:		Dispatch menu

//POINTER #0 @ $166814 - STRING #0 @ $16677C

#W32($166814)
Edit Team<END>

//POINTER #1 @ $166818 - STRING #1 @ $1667BC

#W32($166818)
Edit team formations.<END>

//BLOCK #120 NAME:		Dispatch menu

//POINTER #0 @ $166820 - STRING #0 @ $1667A4

#W32($166820)
Skill Crack<END>

//POINTER #1 @ $166824 - STRING #1 @ $1667E8

#W32($166824)
Set a skill to crack.<END>

//BLOCK #121 NAME:		Dispatch menu

//POINTER #0 @ $16682C - STRING #0 @ $166790

#W32($16682C)
Positions<END>

//POINTER #1 @ $166830 - STRING #1 @ $166844

#W32($166830)
Select your teams’ positions.<END>

//BLOCK #122 NAME:		Dispatch menu

//POINTER #0 @ $166838 - STRING #0 @ $166768

#W32($166838)
Dispatch<END>

//POINTER #1 @ $16683C - STRING #1 @ $166880

#W32($16683C)
You may start when the Dispatch conditions are met.<END>

//BLOCK #123 NAME:		Ailment help text

//POINTER #0 @ $16AC64 - STRING #0 @ $16AFF0

#W32($16AC64)
<c=c>You have been Petrified.<p><c=c>You cannot perform actions.<br><c=c>Phys. & Force skills may kill.<p><c=c>Fire, Ice, & Elec damage lowered.<br><c=c>You are immune to ailments.<p><c=c>Recovers over time or by cure.<END>

//POINTER #1 @ $16AC68 - STRING #1 @ $16B178

#W32($16AC68)
<c=c>You have been Paralyzed.<p><c=c>Evasion of attacks or skills<br><c=c>lowers by 25% and there is a<br><c=c>chance of your actions failing.<p><c=c>Counter skills do not activate.<p><c=c>Recovers over time or by cure.<END>

//POINTER #2 @ $16AC6C - STRING #2 @ $16AEF0

#W32($16AC6C)
<c=c>You have been Poisoned.<p><c=c>You will take damage for every<br><c=c>action, but you will not die.<p><c=c>Recovers over time or by cure.<END>

//POINTER #3 @ $16AC70 - STRING #3 @ $16ACA0

#W32($16AC70)
<c=c>You have been Muted.<p><c=c>You cannot use Magic skills.<p><c=c>Recovers over time or by cure.<END>

//POINTER #4 @ $16AC74 - STRING #4 @ $16AD54

#W32($16AC74)
<c=c>You have been Cursed.<p><c=c>You cannot recover HP or MP.<p><c=c>Recovers over time or by cure.<END>

//POINTER #5 @ $16AC78 - STRING #5 @ $16AC80

#W32($16AC78)
<c=c>『産卵』状態になりました。<END>

//POINTER #6 @ $16AC7C - STRING #6 @ $16AE08

#W32($16AC7C)
<c=c>You have been Bound.<p><c=c>Movement is reduced to 1.<br><c=c>It will last for one turn.<br><c=c>”Devil Speed” will cancel it.<END>

//BLOCK #124 NAME:		Stat abbreviations

//POINTER #0 @ $16D30C - STRING #0 @ $16D2C0

#W32($16D30C)
St<END>

//POINTER #1 @ $16D310 - STRING #1 @ $16D2B0

#W32($16D310)
Ma<END>

//POINTER #2 @ $16D314 - STRING #2 @ $16D2B8

#W32($16D314)
Vi<END>

//POINTER #3 @ $16D318 - STRING #3 @ $16D2C8

#W32($16D318)
Ag<END>

//BLOCK #125 NAME:		Pause menu options

//POINTER #0 @ $16DACC - STRING #0 @ $16D99C

#W32($16DACC)
Suspend<END>

//POINTER #1 @ $16DAD0 - STRING #1 @ $16DA00

#W32($16DAD0)
Save your progress.<END>

//BLOCK #126 NAME:		Pause menu options

//POINTER #0 @ $16DAD8 - STRING #0 @ $16D9C0

#W32($16DAD8)
View Order<END>

//POINTER #1 @ $16DADC - STRING #1 @ $16DA28

#W32($16DADC)
View the team order.<END>

//BLOCK #127 NAME:		Pause menu options

//POINTER #0 @ $16DAE4 - STRING #0 @ $16D98C

#W32($16DAE4)
Victory<END>

//POINTER #1 @ $16DAE8 - STRING #1 @ $16DA54

#W32($16DAE8)
View the victory conditions.<END>

//BLOCK #128 NAME:		Pause menu options

//POINTER #0 @ $16DAF0 - STRING #0 @ $16D9AC

#W32($16DAF0)
Dispatch<END>

//POINTER #1 @ $16DAF4 - STRING #1 @ $16DA90

#W32($16DAF4)
View the dispatch conditions.<END>

//BLOCK #129 NAME:		Pause menu options

//POINTER #0 @ $16DAFC - STRING #0 @ $16D96C

#W32($16DAFC)
Config<END>

//POINTER #1 @ $16DB00 - STRING #1 @ $16DB14

#W32($16DB00)
Change the message speed and controls.<END>

//BLOCK #130 NAME:		Pause menu options

//POINTER #0 @ $16DB08 - STRING #0 @ $16D97C

#W32($16DB08)
Retreat<END>

//POINTER #1 @ $16DB0C - STRING #1 @ $16D9D8

#W32($16DB0C)
Escape from battle.<END>

//BLOCK #131 NAME:		COMP menu options desc.

//POINTER #0 @ $109070 - STRING #0 @ $172FD8

#W32($109070)
Switch team members and set skills.<END>

//POINTER #1 @ $109074 - STRING #1 @ $173020

#W32($109074)
Fuse demons here.<END>

//POINTER #2 @ $109078 - STRING #2 @ $173044

#W32($109078)
View character profiles.<END>

//POINTER #3 @ $10907C - STRING #3 @ $173078

#W32($10907C)
Participate in auctions.<END>

//POINTER #4 @ $109080 - STRING #4 @ $1730AC

#W32($109080)
Read email.<END>

//POINTER #5 @ $109084 - STRING #5 @ $1730C4

#W32($109084)
Save your progress.<END>

//POINTER #6 @ $109088 - STRING #6 @ $1730EC

#W32($109088)
Change message speed and battle controls.<END>

//POINTER #7 @ $10908C - STRING #7 @ $173140

#W32($10908C)
Close the COMP menu.<END>

//POINTER #8 @ $109090 - STRING #8 @ $17316C

#W32($109090)
Nothing is installed.<END>

//BLOCK #132 NAME:		Field msgs.

//POINTER #0 @ $10A7FC - STRING #0 @ $173D5C

#W32($10A7FC)
Poison damage<END>

//BLOCK #133 NAME:		Field msgs.

//POINTER #0 @ $10AF28 - STRING #0 @ $173D78

#W32($10AF28)
Fanatic’s Flame<END>

//BLOCK #134 NAME:		Field msgs.

//POINTER #0 @ $10B300 - STRING #0 @ $173D98

#W32($10B300)
Amane’s Spirit<END>

//BLOCK #135 NAME:		Field msgs.

//POINTER #0 @ $10BB00 - STRING #0 @ $173DB8

#W32($10BB00)
Hatch<END>

//BLOCK #136 NAME:		Field msgs.

//POINTER #0 @ $10C728 - STRING #0 @ $173DC4

#W32($10C728)
Fire of Sodom<END>

//BLOCK #137 NAME:		Field msgs.

//POINTER #0 @ $10D1A4 - STRING #0 @ $173DE0

#W32($10D1A4)
Purging Light<END>

//BLOCK #138 NAME:		Field msgs.

//POINTER #0 @ $10D77C - STRING #0 @ $173DFC

#W32($10D77C)
Megidoladyne<END>

//BLOCK #139 NAME:		Field msgs.

//POINTER #0 @ $10E598 - STRING #0 @ $173E18

#W32($10E598)
Vampire Mist<END>

//BLOCK #140 NAME:		Field msgs. (ailment recovery)

//POINTER #0 @ $10E7CC - STRING #0 @ $173E34

#W32($10E7CC)
{VAR}’s ailment recovered.<END>

//POINTER #1 @ $10E7D0 - STRING #1 @ $173E64

#W32($10E7D0)
{VAR}’s team’s ailments recovered.<END>

//BLOCK #141 NAME:		Field msgs. (Babel)

//POINTER #0 @ $10FBF0 - STRING #0 @ $173EA4

#W32($10FBF0)
Physical Gate<END>

//POINTER #1 @ $10FBF4 - STRING #1 @ $173EC0

#W32($10FBF4)
Babel’s form is now Physical<END>

//POINTER #2 @ $10FBF8 - STRING #2 @ $173EFC

#W32($10FBF8)
Hellfire Gate<END>

//POINTER #3 @ $10FBFC - STRING #3 @ $173F18

#W32($10FBFC)
Babel’s form is now Fire.<END>

//POINTER #4 @ $10FC00 - STRING #4 @ $173F4C

#W32($10FC00)
Frost Gate<END>

//POINTER #5 @ $10FC04 - STRING #5 @ $173F64

#W32($10FC04)
Babel’s form is now Ice.<END>

//POINTER #6 @ $10FC08 - STRING #6 @ $173F98

#W32($10FC08)
Lightning Gate<END>

//POINTER #7 @ $10FC0C - STRING #7 @ $173FB8

#W32($10FC0C)
Babel’s form is now Electric.<END>

//POINTER #8 @ $10FC10 - STRING #8 @ $173FF4

#W32($10FC10)
Shock Gate<END>

//POINTER #9 @ $10FC14 - STRING #9 @ $17400C

#W32($10FC14)
Babel’s form is now Force.<END>

//BLOCK #142 NAME:		Field msgs. (Babel)

//POINTER #0 @ $10FC20 - STRING #0 @ $174044

#W32($10FC20)
Calamity of Babylon<END>

//BLOCK #143 NAME:		Space?

//POINTER #0 @ $10FF30 - STRING #0 @ $17406C

#W32($10FF30)
 <END>

//BLOCK #144 NAME:		Space?

//POINTER #0 @ $10FF74 - STRING #0 @ $174070

#W32($10FF74)
 <END>

//BLOCK #145 NAME:		Config Options

//POINTER #0 @ $110984 - STRING #0 @ $174074

#W32($110984)
Message Speed<END>

//POINTER #1 @ $110988 - STRING #1 @ $174090

#W32($110988)
Message Skip<END>

//POINTER #2 @ $11098C - STRING #2 @ $1740AC

#W32($11098C)
Display Help<END>

//POINTER #3 @ $110990 - STRING #3 @ $1740C8

#W32($110990)
Direction<END>

//POINTER #4 @ $110994 - STRING #4 @ $1740DC

#W32($110994)
03<END>

//POINTER #5 @ $110998 - STRING #5 @ $1740E4

#W32($110998)
02<END>

//POINTER #6 @ $11099C - STRING #6 @ $1740EC

#W32($11099C)
01<END>

//POINTER #7 @ $1109A0 - STRING #7 @ $1740F4

#W32($1109A0)
ON<END>

//POINTER #8 @ $1109A4 - STRING #8 @ $1740FC

#W32($1109A4)
OFF<END>

//POINTER #9 @ $1109A8 - STRING #9 @ $174104

#W32($1109A8)
ON<END>

//POINTER #10 @ $1109AC - STRING #10 @ $17410C

#W32($1109AC)
OFF<END>

//BLOCK #146 NAME:		Config desc.

//POINTER #0 @ $110AFC - STRING #0 @ $174114

#W32($110AFC)
Change the message speed.<END>

//POINTER #1 @ $110B00 - STRING #1 @ $174148

#W32($110B00)
Toggle the ability to skip messages with the L and R Buttons.<END>

//POINTER #2 @ $110B04 - STRING #2 @ $1741C4

#W32($110B04)
Toggle buttons display in battle.<END>

//POINTER #3 @ $110B08 - STRING #3 @ $174208

#W32($110B08)
Change the control settings.<END>

//POINTER #4 @ $110B0C - STRING #4 @ $174244

#W32($110B0C)
<END>

//BLOCK #147 NAME:		Config desc.

//POINTER #0 @ $110C14 - STRING #0 @ $174248

#W32($110C14)
Change the message speed.<END>

//BLOCK #148 NAME:		Revival msgs.

//POINTER #0 @ $113C1C - STRING #0 @ $174340

#W32($113C1C)
Select a target to revive.<END>

//BLOCK #149 NAME:		Revival msgs.

//POINTER #0 @ $113C28 - STRING #0 @ $174378

#W32($113C28)
The team leader is dead, so<br>{DEMON} cannot participate.<br>Are you sure?<END>

//POINTER #1 @ $113C2C - STRING #1 @ $174400

#W32($113C2C)
Reviving {DEMON}.<br>Are you sure?<END>

//BLOCK #150 NAME:		Revival msgs.

//POINTER #0 @ $113C34 - STRING #0 @ $17443C

#W32($113C34)
Yes<END>

//POINTER #1 @ $113C38 - STRING #1 @ $174444

#W32($113C38)
No<END>

//BLOCK #151 NAME:		Revival msgs.

//POINTER #0 @ $113C40 - STRING #0 @ $17444C

#W32($113C40)
Select a slot for the revived combatant.<END>

//BLOCK #152 NAME:		Revival msgs.

//POINTER #0 @ $113C48 - STRING #0 @ $1744A0

#W32($113C48)
Reviving {DEMON} here.<br>Are you sure?<END>

//POINTER #1 @ $113C4C - STRING #1 @ $1744E4

#W32($113C4C)
Yes<END>

//POINTER #2 @ $113C50 - STRING #2 @ $1744EC

#W32($113C50)
No<END>

//BLOCK #153 NAME:		Races

//POINTER #0 @ $15553C - STRING #0 @ $155444

#W32($15553C)
Human<END>

//POINTER #1 @ $155540 - STRING #1 @ $1554E4

#W32($155540)
Megami<END>

//POINTER #2 @ $155544 - STRING #2 @ $155450

#W32($155544)
Deity<END>

//POINTER #3 @ $155548 - STRING #3 @ $1553CC

#W32($155548)
Vile<END>

//POINTER #4 @ $15554C - STRING #4 @ $15545C

#W32($15554C)
Snake<END>

//POINTER #5 @ $155550 - STRING #5 @ $1554F4

#W32($155550)
Dragon<END>

//POINTER #6 @ $155554 - STRING #6 @ $155504

#W32($155554)
Divine<END>

//POINTER #7 @ $155558 - STRING #7 @ $155468

#W32($155558)
Avian<END>

//POINTER #8 @ $15555C - STRING #8 @ $1554B4

#W32($15555C)
Fallen<END>

//POINTER #9 @ $155560 - STRING #9 @ $155474

#W32($155560)
Avatar<END>

//POINTER #10 @ $155564 - STRING #10 @ $1553E4

#W32($155564)
Beast<END>

//POINTER #11 @ $155568 - STRING #11 @ $155484

#W32($155568)
Wilder<END>

//POINTER #12 @ $15556C - STRING #12 @ $1553F0

#W32($15556C)
Genma<END>

//POINTER #13 @ $155570 - STRING #13 @ $1553FC

#W32($155570)
Fairy<END>

//POINTER #14 @ $155574 - STRING #14 @ $155494

#W32($155574)
Tyrant<END>

//POINTER #15 @ $155578 - STRING #15 @ $1554A4

#W32($155578)
Kishin<END>

//POINTER #16 @ $15557C - STRING #16 @ $155408

#W32($15557C)
Touki<END>

//POINTER #17 @ $155580 - STRING #17 @ $1553D8

#W32($155580)
Jaki<END>

//POINTER #18 @ $155584 - STRING #18 @ $155414

#W32($155584)
Femme<END>

//POINTER #19 @ $155588 - STRING #19 @ $155514

#W32($155588)
Element<END>

//POINTER #20 @ $15558C - STRING #20 @ $1554C4

#W32($15558C)
Mitama<END>

//POINTER #21 @ $155590 - STRING #21 @ $155420

#W32($155590)
Fiend<END>

//POINTER #22 @ $155594 - STRING #22 @ $15542C

#W32($155594)
Human<END>

//POINTER #23 @ $155598 - STRING #23 @ $155380

#W32($155598)
Bel<END>

//POINTER #24 @ $15559C - STRING #24 @ $155388

#W32($15559C)
Bel<END>

//POINTER #25 @ $1555A0 - STRING #25 @ $155398

#W32($1555A0)
Bel<END>

//POINTER #26 @ $1555A4 - STRING #26 @ $1553A0

#W32($1555A4)
Bel<END>

//POINTER #27 @ $1555A8 - STRING #27 @ $1553A8

#W32($1555A8)
Bel<END>

//POINTER #28 @ $1555AC - STRING #28 @ $155390

#W32($1555AC)
Bel<END>

//POINTER #29 @ $1555B0 - STRING #29 @ $1553B0

#W32($1555B0)
Bel<END>

//POINTER #30 @ $1555B4 - STRING #30 @ $1553B8

#W32($1555B4)
Bel<END>

//POINTER #31 @ $1555B8 - STRING #31 @ $155438

#W32($1555B8)
Fiend<END>

//POINTER #32 @ $1555BC - STRING #32 @ $1553C0

#W32($1555BC)
Deva<END>

//POINTER #33 @ $1555C0 - STRING #33 @ $1554D4

#W32($1555C0)
Vermin<END>

//BLOCK #154 NAME:		Summoning text

//POINTER #0 @ $106358 - STRING #0 @ $172EE4

#W32($106358)
Summon<END>

//POINTER #1 @ $10635C - STRING #1 @ $172EF4

#W32($10635C)
Select the summon slot.<END>

//POINTER #2 @ $106360 - STRING #2 @ $172F24

#W32($106360)
Select a demon to summon.<END>

//POINTER #3 @ $106364 - STRING #3 @ $172F58

#W32($106364)
<END>

//POINTER #4 @ $106368 - STRING #4 @ $172F5C

#W32($106368)
Summon {DEMON}?<END>

//BLOCK #155 NAME:		Summoning text

//POINTER #0 @ $106370 - STRING #0 @ $172F74

#W32($106370)
Yes<END>

//POINTER #1 @ $106374 - STRING #1 @ $172F7C

#W32($106374)
No<END>

//POINTER #2 @ $106378 - STRING #2 @ $172F84

#W32($106378)
<END>

//POINTER #3 @ $10637C - STRING #3 @ $172F88

#W32($10637C)
<END>

//POINTER #4 @ $106380 - STRING #4 @ $172F8C

#W32($106380)
Select a demon to summon.<END>

//BLOCK #156 NAME:		Command System Text

//POINTER #0 @ $1596A0 - STRING #0 @ $159600

#W32($1596A0)
<END>

//POINTER #1 @ $1596A4 - STRING #1 @ $159714

#W32($1596A4)
Select a target to persuade.<END>

//POINTER #2 @ $1596A8 - STRING #2 @ $1596E0

#W32($1596A8)
Select a target to wake.<END>

//POINTER #3 @ $1596AC - STRING #3 @ $159610

#W32($1596AC)
<END>

//POINTER #4 @ $1596B0 - STRING #4 @ $15960C

#W32($1596B0)
<END>

//POINTER #5 @ $1596B4 - STRING #5 @ $159604

#W32($1596B4)
<END>

//POINTER #6 @ $1596B8 - STRING #6 @ $159608

#W32($1596B8)
<END>

//POINTER #7 @ $1596BC - STRING #7 @ $159614

#W32($1596BC)
<END>

//BLOCK #157 NAME:		Commands

//POINTER #0 @ $1596C0 - STRING #0 @ $15963C

#W32($1596C0)
Analyze<END>

//POINTER #1 @ $1596C4 - STRING #1 @ $15966C

#W32($1596C4)
Persuade<END>

//POINTER #2 @ $1596C8 - STRING #2 @ $159620

#W32($1596C8)
Wake<END>

//POINTER #3 @ $1596CC - STRING #3 @ $15964C

#W32($1596CC)
Operate<END>

//POINTER #4 @ $1596D0 - STRING #4 @ $159618

#W32($1596D0)
Run<END>

//POINTER #5 @ $1596D4 - STRING #5 @ $15965C

#W32($1596D4)
Pick Up<END>

//POINTER #6 @ $1596D8 - STRING #6 @ $15962C

#W32($1596D8)
Upload<END>

//POINTER #7 @ $1596DC - STRING #7 @ $159680

#W32($1596DC)
Operate Cancel<END>

//BLOCK #158 NAME:		Remaining Commands (fixed length, _=$00)
//Block Range: $159818 - $159858

Ｖｉｅｗ Ｃｒａｃｋ____________________________________________
//BLOCK #159 NAME:		Clock text

//POINTER #0 @ $15FB24 - STRING #0 @ $15FB60

#W32($15FB24)
01234567890:<END>

//POINTER #1 @ $15FB28 - STRING #1 @ $15FB48

#W32($15FB28)
Skip time?<END>

//POINTER #2 @ $15FB2C - STRING #2 @ $15FB40

#W32($15FB2C)
Yes<END>

//POINTER #3 @ $15FB30 - STRING #3 @ $15FB38

#W32($15FB30)
No<END>

//POINTER #4 @ $15FB34 - STRING #4 @ $15FB7C

#W32($15FB34)
Time cannot be skipped now.<END>

//BLOCK #160 NAME:		Character Names

//POINTER #0 @ $1650B4 - STRING #0 @ $165568

#W16($1650B4)
AUI<END>

//POINTER #1 @ $1650B6 - STRING #1 @ $16556F

#W16($1650B6)
Atsuro<END>

//POINTER #2 @ $1650B8 - STRING #2 @ $16557C

#W16($1650B8)
Yuzu<END>

//POINTER #3 @ $1650BA - STRING #3 @ $165585

#W16($1650BA)
Gin<END>

//POINTER #4 @ $1650BC - STRING #4 @ $16558C

#W16($1650BC)
Kaido<END>

//POINTER #5 @ $1650BE - STRING #5 @ $165597

#W16($1650BE)
Keisuke<END>

//POINTER #6 @ $1650C0 - STRING #6 @ $1655A6

#W16($1650C0)
Midori<END>

//POINTER #7 @ $1650C2 - STRING #7 @ $1655B3

#W16($1650C2)
Haru<END>

//POINTER #8 @ $1650C4 - STRING #8 @ $1655BC

#W16($1650C4)
Mari<END>

//POINTER #9 @ $1650C6 - STRING #9 @ $1655C5

#W16($1650C6)
Naoya<END>

//POINTER #10 @ $1650C8 - STRING #10 @ $1655D0

#W16($1650C8)
Amane<END>

//POINTER #11 @ $1650CA - STRING #11 @ $1655DB

#W16($1650CA)
Honda<END>

//POINTER #12 @ $1650CC - STRING #12 @ $1655E6

#W16($1650CC)
Atlus<END>

//POINTER #13 @ $1650CE - STRING #13 @ $1655F1

#W16($1650CE)
Hero<END>

//POINTER #14 @ $1650D0 - STRING #14 @ $1655FA

#W16($1650D0)
Mai<END>

//POINTER #15 @ $1650D2 - STRING #15 @ $165601

#W16($1650D2)
Gigolo<END>

//POINTER #16 @ $1650D4 - STRING #16 @ $165585

#W16($1650D4)
Gin<END>

//POINTER #17 @ $1650D6 - STRING #17 @ $16558C

#W16($1650D6)
Kaido<END>

//POINTER #18 @ $1650D8 - STRING #18 @ $165597

#W16($1650D8)
Keisuke<END>

//POINTER #19 @ $1650DA - STRING #19 @ $1655A6

#W16($1650DA)
Midori<END>

//POINTER #20 @ $1650DC - STRING #20 @ $1655B3

#W16($1650DC)
Haru<END>

//POINTER #21 @ $1650DE - STRING #21 @ $1655BC

#W16($1650DE)
Mari<END>

//POINTER #22 @ $1650E0 - STRING #22 @ $1655C5

#W16($1650E0)
Naoya<END>

//POINTER #23 @ $1650E2 - STRING #23 @ $1655D0

#W16($1650E2)
Amane<END>

//POINTER #24 @ $1650E4 - STRING #24 @ $1655DB

#W16($1650E4)
Honda<END>

//POINTER #25 @ $1650E6 - STRING #25 @ $16560E

#W16($1650E6)
Black_Frost<END>

//POINTER #26 @ $1650E8 - STRING #26 @ $165625

#W16($1650E8)
Demon00<END>

//POINTER #27 @ $1650EA - STRING #27 @ $165634

#W16($1650EA)
Demon01<END>

//POINTER #28 @ $1650EC - STRING #28 @ $165643

#W16($1650EC)
Demon02<END>

//POINTER #29 @ $1650EE - STRING #29 @ $165652

#W16($1650EE)
Demon03<END>

//POINTER #30 @ $1650F0 - STRING #30 @ $165661

#W16($1650F0)
Demon04<END>

//POINTER #31 @ $1650F2 - STRING #31 @ $165670

#W16($1650F2)
Demon05<END>

//POINTER #32 @ $1650F4 - STRING #32 @ $16567F

#W16($1650F4)
Demon06<END>

//POINTER #33 @ $1650F6 - STRING #33 @ $16568E

#W16($1650F6)
Demon07<END>

//POINTER #34 @ $1650F8 - STRING #34 @ $16569D

#W16($1650F8)
Demon08<END>

//POINTER #35 @ $1650FA - STRING #35 @ $1656AC

#W16($1650FA)
Demon09<END>

//POINTER #36 @ $1650FC - STRING #36 @ $1656BB

#W16($1650FC)
Demon10<END>

//POINTER #37 @ $1650FE - STRING #37 @ $1656CA

#W16($1650FE)
Demon11<END>

//POINTER #38 @ $165100 - STRING #38 @ $1656D9

#W16($165100)
Demon12<END>

//POINTER #39 @ $165102 - STRING #39 @ $1656E8

#W16($165102)
Demon13<END>

//POINTER #40 @ $165104 - STRING #40 @ $1656F7

#W16($165104)
Demon14<END>

//POINTER #41 @ $165106 - STRING #41 @ $165706

#W16($165106)
Demon15<END>

//POINTER #42 @ $165108 - STRING #42 @ $165715

#W16($165108)
Demon16<END>

//POINTER #43 @ $16510A - STRING #43 @ $165724

#W16($16510A)
Demon17<END>

//POINTER #44 @ $16510C - STRING #44 @ $165733

#W16($16510C)
Demon18<END>

//POINTER #45 @ $16510E - STRING #45 @ $165742

#W16($16510E)
Demon19<END>

//POINTER #46 @ $165110 - STRING #46 @ $165751

#W16($165110)
Demon20<END>

//POINTER #47 @ $165112 - STRING #47 @ $165760

#W16($165112)
Demon21<END>

//POINTER #48 @ $165114 - STRING #48 @ $16576F

#W16($165114)
Demon22<END>

//POINTER #49 @ $165116 - STRING #49 @ $16577E

#W16($165116)
Demon23<END>

//POINTER #50 @ $165118 - STRING #50 @ $16578D

#W16($165118)
Founder<END>

//POINTER #51 @ $16511A - STRING #51 @ $16579C

#W16($16511A)
Azuma<END>

//POINTER #52 @ $16511C - STRING #52 @ $1657A7

#W16($16511C)
Believer<END>

//POINTER #53 @ $16511E - STRING #53 @ $1657A7

#W16($16511E)
Believer<END>

//POINTER #54 @ $165120 - STRING #54 @ $1657A7

#W16($165120)
Believer<END>

//POINTER #55 @ $165122 - STRING #55 @ $1657A7

#W16($165122)
Believer<END>

//POINTER #56 @ $165124 - STRING #56 @ $1657A7

#W16($165124)
Believer<END>

//POINTER #57 @ $165126 - STRING #57 @ $1657A7

#W16($165126)
Believer<END>

//POINTER #58 @ $165128 - STRING #58 @ $1657A7

#W16($165128)
Believer<END>

//POINTER #59 @ $16512A - STRING #59 @ $1657A7

#W16($16512A)
Believer<END>

//POINTER #60 @ $16512C - STRING #60 @ $1657A7

#W16($16512C)
Believer<END>

//POINTER #61 @ $16512E - STRING #61 @ $1657B8

#W16($16512E)
Fushimi<END>

//POINTER #62 @ $165130 - STRING #62 @ $1657C7

#W16($165130)
Izuna<END>

//POINTER #63 @ $165132 - STRING #63 @ $1657D2

#W16($165132)
Soldier<END>

//POINTER #64 @ $165134 - STRING #64 @ $1657D2

#W16($165134)
Soldier<END>

//POINTER #65 @ $165136 - STRING #65 @ $1657D2

#W16($165136)
Soldier<END>

//POINTER #66 @ $165138 - STRING #66 @ $1657D2

#W16($165138)
Soldier<END>

//POINTER #67 @ $16513A - STRING #67 @ $1657D2

#W16($16513A)
Soldier<END>

//POINTER #68 @ $16513C - STRING #68 @ $1657D2

#W16($16513C)
Soldier<END>

//POINTER #69 @ $16513E - STRING #69 @ $1657D2

#W16($16513E)
Soldier<END>

//POINTER #70 @ $165140 - STRING #70 @ $1657D2

#W16($165140)
Soldier<END>

//POINTER #71 @ $165142 - STRING #71 @ $1657D2

#W16($165142)
Soldier<END>

//POINTER #72 @ $165144 - STRING #72 @ $1657D2

#W16($165144)
Soldier<END>

//POINTER #73 @ $165146 - STRING #73 @ $1657D2

#W16($165146)
Soldier<END>

//POINTER #74 @ $165148 - STRING #74 @ $1657D2

#W16($165148)
Soldier<END>

//POINTER #75 @ $16514A - STRING #75 @ $1657D2

#W16($16514A)
Soldier<END>

//POINTER #76 @ $16514C - STRING #76 @ $1657D2

#W16($16514C)
Soldier<END>

//POINTER #77 @ $16514E - STRING #77 @ $1657D2

#W16($16514E)
Soldier<END>

//POINTER #78 @ $165150 - STRING #78 @ $1657D2

#W16($165150)
Soldier<END>

//POINTER #79 @ $165152 - STRING #79 @ $1657D2

#W16($165152)
Soldier<END>

//POINTER #80 @ $165154 - STRING #80 @ $1657E1

#W16($165154)
Policeman<END>

//POINTER #81 @ $165156 - STRING #81 @ $1657E1

#W16($165156)
Policeman<END>

//POINTER #82 @ $165158 - STRING #82 @ $1657E1

#W16($165158)
Policeman<END>

//POINTER #83 @ $16515A - STRING #83 @ $1657E1

#W16($16515A)
Policeman<END>

//POINTER #84 @ $16515C - STRING #84 @ $1657E1

#W16($16515C)
Policeman<END>

//POINTER #85 @ $16515E - STRING #85 @ $1657E1

#W16($16515E)
Policeman<END>

//POINTER #86 @ $165160 - STRING #86 @ $1657F4

#W16($165160)
SDF_Capt.<END>

//POINTER #87 @ $165162 - STRING #87 @ $165807

#W16($165162)
SDF_Officer<END>

//POINTER #88 @ $165164 - STRING #88 @ $165807

#W16($165164)
SDF_Officer<END>

//POINTER #89 @ $165166 - STRING #89 @ $165807

#W16($165166)
SDF_Officer<END>

//POINTER #90 @ $165168 - STRING #90 @ $165807

#W16($165168)
SDF_Officer<END>

//POINTER #91 @ $16516A - STRING #91 @ $165807

#W16($16516A)
SDF_Officer<END>

//POINTER #92 @ $16516C - STRING #92 @ $165807

#W16($16516C)
SDF_Officer<END>

//POINTER #93 @ $16516E - STRING #93 @ $165807

#W16($16516E)
SDF_Officer<END>

//POINTER #94 @ $165170 - STRING #94 @ $165807

#W16($165170)
SDF_Officer<END>

//POINTER #95 @ $165172 - STRING #95 @ $16581E

#W16($165172)
Mobster<END>

//POINTER #96 @ $165174 - STRING #96 @ $16581E

#W16($165174)
Mobster<END>

//POINTER #97 @ $165176 - STRING #97 @ $16581E

#W16($165176)
Mobster<END>

//POINTER #98 @ $165178 - STRING #98 @ $16581E

#W16($165178)
Mobster<END>

//POINTER #99 @ $16517A - STRING #99 @ $16581E

#W16($16517A)
Mobster<END>

//POINTER #100 @ $16517C - STRING #100 @ $16581E

#W16($16517C)
Mobster<END>

//POINTER #101 @ $16517E - STRING #101 @ $16581E

#W16($16517E)
Mobster<END>

//POINTER #102 @ $165180 - STRING #102 @ $16581E

#W16($165180)
Mobster<END>

//POINTER #103 @ $165182 - STRING #103 @ $16581E

#W16($165182)
Mobster<END>

//POINTER #104 @ $165184 - STRING #104 @ $16582D

#W16($165184)
Worker<END>

//POINTER #105 @ $165186 - STRING #105 @ $16582D

#W16($165186)
Worker<END>

//POINTER #106 @ $165188 - STRING #106 @ $16582D

#W16($165188)
Worker<END>

//POINTER #107 @ $16518A - STRING #107 @ $16582D

#W16($16518A)
Worker<END>

//POINTER #108 @ $16518C - STRING #108 @ $16582D

#W16($16518C)
Worker<END>

//POINTER #109 @ $16518E - STRING #109 @ $16582D

#W16($16518E)
Worker<END>

//POINTER #110 @ $165190 - STRING #110 @ $16582D

#W16($165190)
Worker<END>

//POINTER #111 @ $165192 - STRING #111 @ $16582D

#W16($165192)
Worker<END>

//POINTER #112 @ $165194 - STRING #112 @ $16582D

#W16($165194)
Worker<END>

//POINTER #113 @ $165196 - STRING #113 @ $16582D

#W16($165196)
Worker<END>

//POINTER #114 @ $165198 - STRING #114 @ $16582D

#W16($165198)
Worker<END>

//POINTER #115 @ $16519A - STRING #115 @ $16582D

#W16($16519A)
Worker<END>

//POINTER #116 @ $16519C - STRING #116 @ $16583A

#W16($16519C)
Office_Girl<END>

//POINTER #117 @ $16519E - STRING #117 @ $16583A

#W16($16519E)
Office_Girl<END>

//POINTER #118 @ $1651A0 - STRING #118 @ $16583A

#W16($1651A0)
Office_Girl<END>

//POINTER #119 @ $1651A2 - STRING #119 @ $16583A

#W16($1651A2)
Office_Girl<END>

//POINTER #120 @ $1651A4 - STRING #120 @ $16583A

#W16($1651A4)
Office_Girl<END>

//POINTER #121 @ $1651A6 - STRING #121 @ $16583A

#W16($1651A6)
Office_Girl<END>

//POINTER #122 @ $1651A8 - STRING #122 @ $165851

#W16($1651A8)
Man<END>

//POINTER #123 @ $1651AA - STRING #123 @ $165858

#W16($1651AA)
Woman<END>

//POINTER #124 @ $1651AC - STRING #124 @ $165863

#W16($1651AC)
Tamer<END>

//POINTER #125 @ $1651AE - STRING #125 @ $165863

#W16($1651AE)
Tamer<END>

//POINTER #126 @ $1651B0 - STRING #126 @ $16586E

#W16($1651B0)
Shoji<END>

//POINTER #127 @ $1651B2 - STRING #127 @ $165879

#W16($1651B2)
Boy<END>

//POINTER #128 @ $1651B4 - STRING #128 @ $165880

#W16($1651B4)
Old_Woman<END>

//POINTER #129 @ $1651B6 - STRING #129 @ $165893

#W16($1651B6)
Zealot<END>

//POINTER #130 @ $1651B8 - STRING #130 @ $165893

#W16($1651B8)
Zealot<END>

//POINTER #131 @ $1651BA - STRING #131 @ $165893

#W16($1651BA)
Zealot<END>

//POINTER #132 @ $1651BC - STRING #132 @ $165893

#W16($1651BC)
Zealot<END>

//POINTER #133 @ $1651BE - STRING #133 @ $1658A0

#W16($1651BE)
Sarasvati<END>

//POINTER #134 @ $1651C0 - STRING #134 @ $1658B3

#W16($1651C0)
Kikuri-Hime<END>

//POINTER #135 @ $1651C2 - STRING #135 @ $1658CA

#W16($1651C2)
Brigid<END>

//POINTER #136 @ $1651C4 - STRING #136 @ $1658D7

#W16($1651C4)
Laksmi<END>

//POINTER #137 @ $1651C6 - STRING #137 @ $1658E4

#W16($1651C6)
Norn<END>

//POINTER #138 @ $1651C8 - STRING #138 @ $1658ED

#W16($1651C8)
Amaterasu<END>

//POINTER #139 @ $1651CA - STRING #139 @ $165900

#W16($1651CA)
Thor<END>

//POINTER #140 @ $1651CC - STRING #140 @ $165909

#W16($1651CC)
Mahakala<END>

//POINTER #141 @ $1651CE - STRING #141 @ $16591A

#W16($1651CE)
Odin<END>

//POINTER #142 @ $1651D0 - STRING #142 @ $165923

#W16($1651D0)
Yama<END>

//POINTER #143 @ $1651D2 - STRING #143 @ $16592C

#W16($1651D2)
Shiva<END>

//POINTER #144 @ $1651D4 - STRING #144 @ $165937

#W16($1651D4)
Asura<END>

//POINTER #145 @ $1651D6 - STRING #145 @ $165942

#W16($1651D6)
Orcus<END>

//POINTER #146 @ $1651D8 - STRING #146 @ $16594D

#W16($1651D8)
Pazuzu<END>

//POINTER #147 @ $1651DA - STRING #147 @ $16595A

#W16($1651DA)
Abaddon<END>

//POINTER #148 @ $1651DC - STRING #148 @ $165969

#W16($1651DC)
Tao_Tie<END>

//POINTER #149 @ $1651DE - STRING #149 @ $165978

#W16($1651DE)
Arioch<END>

//POINTER #150 @ $1651E0 - STRING #150 @ $165985

#W16($1651E0)
Nyalatotep<END>

//POINTER #151 @ $1651E2 - STRING #151 @ $16599A

#W16($1651E2)
Makara<END>

//POINTER #152 @ $1651E4 - STRING #152 @ $1659A7

#W16($1651E4)
Pendragon<END>

//POINTER #153 @ $1651E6 - STRING #153 @ $1659BA

#W16($1651E6)
Quetzlcotl<END>

//POINTER #154 @ $1651E8 - STRING #154 @ $1659CF

#W16($1651E8)
Seiryuu<END>

//POINTER #155 @ $1651EA - STRING #155 @ $1659DE

#W16($1651EA)
Orochi<END>

//POINTER #156 @ $1651EC - STRING #156 @ $1659EB

#W16($1651EC)
Ananta<END>

//POINTER #157 @ $1651EE - STRING #157 @ $1659F8

#W16($1651EE)
Toubyou<END>

//POINTER #158 @ $1651F0 - STRING #158 @ $165A07

#W16($1651F0)
Basilisk<END>

//POINTER #159 @ $1651F2 - STRING #159 @ $165A18

#W16($1651F2)
Ym<END>

//POINTER #160 @ $1651F4 - STRING #160 @ $165A1D

#W16($1651F4)
Python<END>

//POINTER #161 @ $1651F6 - STRING #161 @ $165A2A

#W16($1651F6)
Culebre<END>

//POINTER #162 @ $1651F8 - STRING #162 @ $165A39

#W16($1651F8)
Angel<END>

//POINTER #163 @ $1651FA - STRING #163 @ $165A44

#W16($1651FA)
Power<END>

//POINTER #164 @ $1651FC - STRING #164 @ $165A4F

#W16($1651FC)
Lailah<END>

//POINTER #165 @ $1651FE - STRING #165 @ $165A5C

#W16($1651FE)
Remiel<END>

//POINTER #166 @ $165200 - STRING #166 @ $165A69

#W16($165200)
Aniel<END>

//POINTER #167 @ $165202 - STRING #167 @ $165A74

#W16($165202)
Kazfiel<END>

//POINTER #168 @ $165204 - STRING #168 @ $165A83

#W16($165204)
Metatron<END>

//POINTER #169 @ $165206 - STRING #169 @ $165A94

#W16($165206)
Moh_Shuvuu<END>

//POINTER #170 @ $165208 - STRING #170 @ $165AA9

#W16($165208)
Suparna<END>

//POINTER #171 @ $16520A - STRING #171 @ $165AB8

#W16($16520A)
Vidofnir<END>

//POINTER #172 @ $16520C - STRING #172 @ $165AC9

#W16($16520C)
Badb_Catha<END>

//POINTER #173 @ $16520E - STRING #173 @ $165ADE

#W16($16520E)
Garuda<END>

//POINTER #174 @ $165210 - STRING #174 @ $165AEB

#W16($165210)
Gagyson<END>

//POINTER #175 @ $165212 - STRING #175 @ $165AFA

#W16($165212)
Nisroc<END>

//POINTER #176 @ $165214 - STRING #176 @ $165B07

#W16($165214)
Orobas<END>

//POINTER #177 @ $165216 - STRING #177 @ $165B14

#W16($165216)
Decarabia<END>

//POINTER #178 @ $165218 - STRING #178 @ $165B27

#W16($165218)
Agares<END>

//POINTER #179 @ $16521A - STRING #179 @ $165B34

#W16($16521A)
Murmur<END>

//POINTER #180 @ $16521C - STRING #180 @ $165B41

#W16($16521C)
Heqet<END>

//POINTER #181 @ $16521E - STRING #181 @ $165B4C

#W16($16521E)
Shiisaa<END>

//POINTER #182 @ $165220 - STRING #182 @ $165B5B

#W16($165220)
Bai_Ze<END>

//POINTER #183 @ $165222 - STRING #183 @ $165B68

#W16($165222)
Airavata<END>

//POINTER #184 @ $165224 - STRING #184 @ $165B79

#W16($165224)
Ukano_Mitama<END>

//POINTER #185 @ $165226 - STRING #185 @ $165B92

#W16($165226)
Barong<END>

//POINTER #186 @ $165228 - STRING #186 @ $165B9F

#W16($165228)
Kabuso<END>

//POINTER #187 @ $16522A - STRING #187 @ $165BAC

#W16($16522A)
Hairy_Jack<END>

//POINTER #188 @ $16522C - STRING #188 @ $165BC1

#W16($16522C)
Nekomata<END>

//POINTER #189 @ $16522E - STRING #189 @ $165BD2

#W16($16522E)
Cait_Sith<END>

//POINTER #190 @ $165230 - STRING #190 @ $165BE5

#W16($165230)
Orthrus<END>

//POINTER #191 @ $165232 - STRING #191 @ $165BF4

#W16($165232)
Cerberus<END>

//POINTER #192 @ $165234 - STRING #192 @ $165C05

#W16($165234)
Waira<END>

//POINTER #193 @ $165236 - STRING #193 @ $165C10

#W16($165236)
Garm<END>

//POINTER #194 @ $165238 - STRING #194 @ $165C19

#W16($165238)
Afanc<END>

//POINTER #195 @ $16523A - STRING #195 @ $165C24

#W16($16523A)
Mothman<END>

//POINTER #196 @ $16523C - STRING #196 @ $165C33

#W16($16523C)
Behemoth<END>

//POINTER #197 @ $16523E - STRING #197 @ $165C44

#W16($16523E)
Jambavan<END>

//POINTER #198 @ $165240 - STRING #198 @ $165C55

#W16($165240)
Tlaloc<END>

//POINTER #199 @ $165242 - STRING #199 @ $165C62

#W16($165242)
Heimdall<END>

//POINTER #200 @ $165244 - STRING #200 @ $165C73

#W16($165244)
Hanuman<END>

//POINTER #201 @ $165246 - STRING #201 @ $165C82

#W16($165246)
Cu_Chulainn<END>

//POINTER #202 @ $165248 - STRING #202 @ $165C99

#W16($165248)
Kresnik<END>

//POINTER #203 @ $16524A - STRING #203 @ $165CA8

#W16($16524A)
Seiten_Taisei<END>

//POINTER #204 @ $16524C - STRING #204 @ $165CC3

#W16($16524C)
Ganesha<END>

//POINTER #205 @ $16524E - STRING #205 @ $165CD2

#W16($16524E)
Pixie<END>

//POINTER #206 @ $165250 - STRING #206 @ $165CDD

#W16($165250)
Kijimunaa<END>

//POINTER #207 @ $165252 - STRING #207 @ $165CF0

#W16($165252)
Jack_Frost<END>

//POINTER #208 @ $165254 - STRING #208 @ $165D05

#W16($165254)
Pyro_Jack<END>

//POINTER #209 @ $165256 - STRING #209 @ $165D18

#W16($165256)
Silky<END>

//POINTER #210 @ $165258 - STRING #210 @ $165D23

#W16($165258)
Lorelei<END>

//POINTER #211 @ $16525A - STRING #211 @ $165D32

#W16($16525A)
Vivian<END>

//POINTER #212 @ $16525C - STRING #212 @ $165D3F

#W16($16525C)
King_Frost<END>

//POINTER #213 @ $16525E - STRING #213 @ $165D54

#W16($16525E)
Loki<END>

//POINTER #214 @ $165260 - STRING #214 @ $165D5D

#W16($165260)
Hecate<END>

//POINTER #215 @ $165262 - STRING #215 @ $165D6A

#W16($165262)
Astaroth<END>

//POINTER #216 @ $165264 - STRING #216 @ $165D7B

#W16($165264)
Lucifer<END>

//POINTER #217 @ $165266 - STRING #217 @ $165D8A

#W16($165266)
Ubelluris<END>

//POINTER #218 @ $165268 - STRING #218 @ $165D9D

#W16($165268)
Nalagiri<END>

//POINTER #219 @ $16526A - STRING #219 @ $165DAE

#W16($16526A)
Take-Mikazuchi<END>

//POINTER #220 @ $16526C - STRING #220 @ $165DCB

#W16($16526C)
Zouchou<END>

//POINTER #221 @ $16526E - STRING #221 @ $165DDA

#W16($16526E)
Koumoku<END>

//POINTER #222 @ $165270 - STRING #222 @ $165DE9

#W16($165270)
Jikoku<END>

//POINTER #223 @ $165272 - STRING #223 @ $165DF6

#W16($165272)
Bishamon<END>

//POINTER #224 @ $165274 - STRING #224 @ $165E07

#W16($165274)
Kobold<END>

//POINTER #225 @ $165276 - STRING #225 @ $165E14

#W16($165276)
Bilwis<END>

//POINTER #226 @ $165278 - STRING #226 @ $165E21

#W16($165278)
Gozuki<END>

//POINTER #227 @ $16527A - STRING #227 @ $165E2E

#W16($16527A)
Mezuki<END>

//POINTER #228 @ $16527C - STRING #228 @ $165E3B

#W16($16527C)
Berserker<END>

//POINTER #229 @ $16527E - STRING #229 @ $165E4E

#W16($16527E)
Yaksa<END>

//POINTER #230 @ $165280 - STRING #230 @ $165E59

#W16($165280)
Ogre<END>

//POINTER #231 @ $165282 - STRING #231 @ $165E62

#W16($165282)
Ogun<END>

//POINTER #232 @ $165284 - STRING #232 @ $165E6B

#W16($165284)
Wendigo<END>

//POINTER #233 @ $165286 - STRING #233 @ $165E7A

#W16($165286)
Loa<END>

//POINTER #234 @ $165288 - STRING #234 @ $165E81

#W16($165288)
Legion<END>

//POINTER #235 @ $16528A - STRING #235 @ $165E8E

#W16($16528A)
Kudlak<END>

//POINTER #236 @ $16528C - STRING #236 @ $16560E

#W16($16528C)
Black_Frost<END>

//POINTER #237 @ $16528E - STRING #237 @ $165E9B

#W16($16528E)
Kikimora<END>

//POINTER #238 @ $165290 - STRING #238 @ $165EAC

#W16($165290)
Lilim<END>

//POINTER #239 @ $165292 - STRING #239 @ $165EB7

#W16($165292)
Yuki_Jyorou<END>

//POINTER #240 @ $165294 - STRING #240 @ $165ECE

#W16($165294)
Hariti<END>

//POINTER #241 @ $165296 - STRING #241 @ $165EDB

#W16($165296)
Peri<END>

//POINTER #242 @ $165298 - STRING #242 @ $165EE4

#W16($165298)
Rangda<END>

//POINTER #243 @ $16529A - STRING #243 @ $165EF1

#W16($16529A)
Flaemis<END>

//POINTER #244 @ $16529C - STRING #244 @ $165F00

#W16($16529C)
Aquans<END>

//POINTER #245 @ $16529E - STRING #245 @ $165F0D

#W16($16529E)
Aeros<END>

//POINTER #246 @ $1652A0 - STRING #246 @ $165F18

#W16($1652A0)
Erthys<END>

//POINTER #247 @ $1652A2 - STRING #247 @ $165F25

#W16($1652A2)
Ara_Mitama<END>

//POINTER #248 @ $1652A4 - STRING #248 @ $165F3A

#W16($1652A4)
Nigi_Mitama<END>

//POINTER #249 @ $1652A6 - STRING #249 @ $165F51

#W16($1652A6)
Kusi_Mitama<END>

//POINTER #250 @ $1652A8 - STRING #250 @ $165F68

#W16($1652A8)
Saki_Mitama<END>

//POINTER #251 @ $1652AA - STRING #251 @ $165F7F

#W16($1652AA)
Ghost_Q<END>

//POINTER #252 @ $1652AC - STRING #252 @ $165F8E

#W16($1652AC)
Sage_of_Time<END>

//POINTER #253 @ $1652AE - STRING #253 @ $165FA7

#W16($1652AE)
Belzaboul<END>

//POINTER #254 @ $1652B0 - STRING #254 @ $165FBA

#W16($1652B0)
Belial<END>

//POINTER #255 @ $1652B2 - STRING #255 @ $165FC7

#W16($1652B2)
Belberith<END>

//POINTER #256 @ $1652B4 - STRING #256 @ $165FDA

#W16($1652B4)
Babel<END>

//POINTER #257 @ $1652B6 - STRING #257 @ $165FE5

#W16($1652B6)
Jezebel<END>

//POINTER #258 @ $1652B8 - STRING #258 @ $165FF4

#W16($1652B8)
Beldr<END>

//POINTER #259 @ $1652BA - STRING #259 @ $165FFF

#W16($1652BA)
Abel<END>

//POINTER #260 @ $1652BC - STRING #260 @ $166008

#W16($1652BC)
Mind_Amane<END>

//POINTER #261 @ $1652BE - STRING #261 @ $166008

#W16($1652BE)
Mind_Amane<END>

//POINTER #262 @ $1652C0 - STRING #262 @ $166008

#W16($1652C0)
Mind_Amane<END>

//POINTER #263 @ $1652C2 - STRING #263 @ $16601D

#W16($1652C2)
Sariel<END>

//POINTER #264 @ $1652C4 - STRING #264 @ $16602A

#W16($1652C4)
Anael<END>

//POINTER #265 @ $1652C6 - STRING #265 @ $166035

#W16($1652C6)
Cain<END>

//POINTER #266 @ $1652C8 - STRING #266 @ $165CD2

#W16($1652C8)
Pixie<END>

//POINTER #267 @ $1652CA - STRING #267 @ $165CD2

#W16($1652CA)
Pixie<END>

//POINTER #268 @ $1652CC - STRING #268 @ $165CD2

#W16($1652CC)
Pixie<END>

//POINTER #269 @ $1652CE - STRING #269 @ $165E07

#W16($1652CE)
Kobold<END>

//POINTER #270 @ $1652D0 - STRING #270 @ $165E07

#W16($1652D0)
Kobold<END>

//POINTER #271 @ $1652D2 - STRING #271 @ $165E07

#W16($1652D2)
Kobold<END>

//POINTER #272 @ $1652D4 - STRING #272 @ $165E07

#W16($1652D4)
Kobold<END>

//POINTER #273 @ $1652D6 - STRING #273 @ $165E07

#W16($1652D6)
Kobold<END>

//POINTER #274 @ $1652D8 - STRING #274 @ $165E07

#W16($1652D8)
Kobold<END>

//POINTER #275 @ $1652DA - STRING #275 @ $165E59

#W16($1652DA)
Ogre<END>

//POINTER #276 @ $1652DC - STRING #276 @ $165E59

#W16($1652DC)
Ogre<END>

//POINTER #277 @ $1652DE - STRING #277 @ $165E59

#W16($1652DE)
Ogre<END>

//POINTER #278 @ $1652E0 - STRING #278 @ $165E59

#W16($1652E0)
Ogre<END>

//POINTER #279 @ $1652E2 - STRING #279 @ $165B9F

#W16($1652E2)
Kabuso<END>

//POINTER #280 @ $1652E4 - STRING #280 @ $165B9F

#W16($1652E4)
Kabuso<END>

//POINTER #281 @ $1652E6 - STRING #281 @ $165A94

#W16($1652E6)
Moh_Shuvuu<END>

//POINTER #282 @ $1652E8 - STRING #282 @ $165A94

#W16($1652E8)
Moh_Shuvuu<END>

//POINTER #283 @ $1652EA - STRING #283 @ $165A94

#W16($1652EA)
Moh_Shuvuu<END>

//POINTER #284 @ $1652EC - STRING #284 @ $165A94

#W16($1652EC)
Moh_Shuvuu<END>

//POINTER #285 @ $1652EE - STRING #285 @ $165E9B

#W16($1652EE)
Kikimora<END>

//POINTER #286 @ $1652F0 - STRING #286 @ $165C05

#W16($1652F0)
Waira<END>

//POINTER #287 @ $1652F2 - STRING #287 @ $165C05

#W16($1652F2)
Waira<END>

//POINTER #288 @ $1652F4 - STRING #288 @ $165C05

#W16($1652F4)
Waira<END>

//POINTER #289 @ $1652F6 - STRING #289 @ $165C05

#W16($1652F6)
Waira<END>

//POINTER #290 @ $1652F8 - STRING #290 @ $165C05

#W16($1652F8)
Waira<END>

//POINTER #291 @ $1652FA - STRING #291 @ $165B41

#W16($1652FA)
Heqet<END>

//POINTER #292 @ $1652FC - STRING #292 @ $165B41

#W16($1652FC)
Heqet<END>

//POINTER #293 @ $1652FE - STRING #293 @ $165E14

#W16($1652FE)
Bilwis<END>

//POINTER #294 @ $165300 - STRING #294 @ $165E14

#W16($165300)
Bilwis<END>

//POINTER #295 @ $165302 - STRING #295 @ $165E14

#W16($165302)
Bilwis<END>

//POINTER #296 @ $165304 - STRING #296 @ $165E14

#W16($165304)
Bilwis<END>

//POINTER #297 @ $165306 - STRING #297 @ $165E62

#W16($165306)
Ogun<END>

//POINTER #298 @ $165308 - STRING #298 @ $165E62

#W16($165308)
Ogun<END>

//POINTER #299 @ $16530A - STRING #299 @ $165C44

#W16($16530A)
Jambavan<END>

//POINTER #300 @ $16530C - STRING #300 @ $165C44

#W16($16530C)
Jambavan<END>

//POINTER #301 @ $16530E - STRING #301 @ $165C44

#W16($16530E)
Jambavan<END>

//POINTER #302 @ $165310 - STRING #302 @ $165BAC

#W16($165310)
Hairy_Jack<END>

//POINTER #303 @ $165312 - STRING #303 @ $165BAC

#W16($165312)
Hairy_Jack<END>

//POINTER #304 @ $165314 - STRING #304 @ $165BAC

#W16($165314)
Hairy_Jack<END>

//POINTER #305 @ $165316 - STRING #305 @ $165BAC

#W16($165316)
Hairy_Jack<END>

//POINTER #306 @ $165318 - STRING #306 @ $165BAC

#W16($165318)
Hairy_Jack<END>

//POINTER #307 @ $16531A - STRING #307 @ $165C10

#W16($16531A)
Garm<END>

//POINTER #308 @ $16531C - STRING #308 @ $165C10

#W16($16531C)
Garm<END>

//POINTER #309 @ $16531E - STRING #309 @ $165C10

#W16($16531E)
Garm<END>

//POINTER #310 @ $165320 - STRING #310 @ $165C10

#W16($165320)
Garm<END>

//POINTER #311 @ $165322 - STRING #311 @ $165C10

#W16($165322)
Garm<END>

//POINTER #312 @ $165324 - STRING #312 @ $165C10

#W16($165324)
Garm<END>

//POINTER #313 @ $165326 - STRING #313 @ $165F7F

#W16($165326)
Ghost_Q<END>

//POINTER #314 @ $165328 - STRING #314 @ $165F7F

#W16($165328)
Ghost_Q<END>

//POINTER #315 @ $16532A - STRING #315 @ $165AEB

#W16($16532A)
Gagyson<END>

//POINTER #316 @ $16532C - STRING #316 @ $165AEB

#W16($16532C)
Gagyson<END>

//POINTER #317 @ $16532E - STRING #317 @ $165AEB

#W16($16532E)
Gagyson<END>

//POINTER #318 @ $165330 - STRING #318 @ $165AEB

#W16($165330)
Gagyson<END>

//POINTER #319 @ $165332 - STRING #319 @ $165AEB

#W16($165332)
Gagyson<END>

//POINTER #320 @ $165334 - STRING #320 @ $165AEB

#W16($165334)
Gagyson<END>

//POINTER #321 @ $165336 - STRING #321 @ $165AEB

#W16($165336)
Gagyson<END>

//POINTER #322 @ $165338 - STRING #322 @ $165EAC

#W16($165338)
Lilim<END>

//POINTER #323 @ $16533A - STRING #323 @ $165EAC

#W16($16533A)
Lilim<END>

//POINTER #324 @ $16533C - STRING #324 @ $165EAC

#W16($16533C)
Lilim<END>

//POINTER #325 @ $16533E - STRING #325 @ $165EAC

#W16($16533E)
Lilim<END>

//POINTER #326 @ $165340 - STRING #326 @ $165EAC

#W16($165340)
Lilim<END>

//POINTER #327 @ $165342 - STRING #327 @ $165EAC

#W16($165342)
Lilim<END>

//POINTER #328 @ $165344 - STRING #328 @ $165EAC

#W16($165344)
Lilim<END>

//POINTER #329 @ $165346 - STRING #329 @ $1659F8

#W16($165346)
Toubyou<END>

//POINTER #330 @ $165348 - STRING #330 @ $1659F8

#W16($165348)
Toubyou<END>

//POINTER #331 @ $16534A - STRING #331 @ $1659F8

#W16($16534A)
Toubyou<END>

//POINTER #332 @ $16534C - STRING #332 @ $1659F8

#W16($16534C)
Toubyou<END>

//POINTER #333 @ $16534E - STRING #333 @ $1659F8

#W16($16534E)
Toubyou<END>

//POINTER #334 @ $165350 - STRING #334 @ $1659F8

#W16($165350)
Toubyou<END>

//POINTER #335 @ $165352 - STRING #335 @ $165CF0

#W16($165352)
Jack_Frost<END>

//POINTER #336 @ $165354 - STRING #336 @ $165CF0

#W16($165354)
Jack_Frost<END>

//POINTER #337 @ $165356 - STRING #337 @ $165CF0

#W16($165356)
Jack_Frost<END>

//POINTER #338 @ $165358 - STRING #338 @ $165CF0

#W16($165358)
Jack_Frost<END>

//POINTER #339 @ $16535A - STRING #339 @ $165CF0

#W16($16535A)
Jack_Frost<END>

//POINTER #340 @ $16535C - STRING #340 @ $165CF0

#W16($16535C)
Jack_Frost<END>

//POINTER #341 @ $16535E - STRING #341 @ $165CF0

#W16($16535E)
Jack_Frost<END>

//POINTER #342 @ $165360 - STRING #342 @ $165CF0

#W16($165360)
Jack_Frost<END>

//POINTER #343 @ $165362 - STRING #343 @ $165CF0

#W16($165362)
Jack_Frost<END>

//POINTER #344 @ $165364 - STRING #344 @ $16599A

#W16($165364)
Makara<END>

//POINTER #345 @ $165366 - STRING #345 @ $16599A

#W16($165366)
Makara<END>

//POINTER #346 @ $165368 - STRING #346 @ $165E21

#W16($165368)
Gozuki<END>

//POINTER #347 @ $16536A - STRING #347 @ $165E21

#W16($16536A)
Gozuki<END>

//POINTER #348 @ $16536C - STRING #348 @ $165C55

#W16($16536C)
Tlaloc<END>

//POINTER #349 @ $16536E - STRING #349 @ $165C55

#W16($16536E)
Tlaloc<END>

//POINTER #350 @ $165370 - STRING #350 @ $165C55

#W16($165370)
Tlaloc<END>

//POINTER #351 @ $165372 - STRING #351 @ $165E6B

#W16($165372)
Wendigo<END>

//POINTER #352 @ $165374 - STRING #352 @ $165E6B

#W16($165374)
Wendigo<END>

//POINTER #353 @ $165376 - STRING #353 @ $165E6B

#W16($165376)
Wendigo<END>

//POINTER #354 @ $165378 - STRING #354 @ $165E6B

#W16($165378)
Wendigo<END>

//POINTER #355 @ $16537A - STRING #355 @ $165E6B

#W16($16537A)
Wendigo<END>

//POINTER #356 @ $16537C - STRING #356 @ $165E6B

#W16($16537C)
Wendigo<END>

//POINTER #357 @ $16537E - STRING #357 @ $165E6B

#W16($16537E)
Wendigo<END>

//POINTER #358 @ $165380 - STRING #358 @ $165E6B

#W16($165380)
Wendigo<END>

//POINTER #359 @ $165382 - STRING #359 @ $165D05

#W16($165382)
Pyro_Jack<END>

//POINTER #360 @ $165384 - STRING #360 @ $165D05

#W16($165384)
Pyro_Jack<END>

//POINTER #361 @ $165386 - STRING #361 @ $165D05

#W16($165386)
Pyro_Jack<END>

//POINTER #362 @ $165388 - STRING #362 @ $165D05

#W16($165388)
Pyro_Jack<END>

//POINTER #363 @ $16538A - STRING #363 @ $165D05

#W16($16538A)
Pyro_Jack<END>

//POINTER #364 @ $16538C - STRING #364 @ $165D05

#W16($16538C)
Pyro_Jack<END>

//POINTER #365 @ $16538E - STRING #365 @ $165AA9

#W16($16538E)
Suparna<END>

//POINTER #366 @ $165390 - STRING #366 @ $165AA9

#W16($165390)
Suparna<END>

//POINTER #367 @ $165392 - STRING #367 @ $165BC1

#W16($165392)
Nekomata<END>

//POINTER #368 @ $165394 - STRING #368 @ $165BC1

#W16($165394)
Nekomata<END>

//POINTER #369 @ $165396 - STRING #369 @ $165BC1

#W16($165396)
Nekomata<END>

//POINTER #370 @ $165398 - STRING #370 @ $1659A7

#W16($165398)
Pendragon<END>

//POINTER #371 @ $16539A - STRING #371 @ $1659A7

#W16($16539A)
Pendragon<END>

//POINTER #372 @ $16539C - STRING #372 @ $165EB7

#W16($16539C)
Yuki_Jyorou<END>

//POINTER #373 @ $16539E - STRING #373 @ $165EB7

#W16($16539E)
Yuki_Jyorou<END>

//POINTER #374 @ $1653A0 - STRING #374 @ $165EB7

#W16($1653A0)
Yuki_Jyorou<END>

//POINTER #375 @ $1653A2 - STRING #375 @ $165E2E

#W16($1653A2)
Mezuki<END>

//POINTER #376 @ $1653A4 - STRING #376 @ $165E2E

#W16($1653A4)
Mezuki<END>

//POINTER #377 @ $1653A6 - STRING #377 @ $165E2E

#W16($1653A6)
Mezuki<END>

//POINTER #378 @ $1653A8 - STRING #378 @ $165E2E

#W16($1653A8)
Mezuki<END>

//POINTER #379 @ $1653AA - STRING #379 @ $165B4C

#W16($1653AA)
Shiisaa<END>

//POINTER #380 @ $1653AC - STRING #380 @ $165C62

#W16($1653AC)
Heimdall<END>

//POINTER #381 @ $1653AE - STRING #381 @ $165D18

#W16($1653AE)
Silky<END>

//POINTER #382 @ $1653B0 - STRING #382 @ $165942

#W16($1653B0)
Orcus<END>

//POINTER #383 @ $1653B2 - STRING #383 @ $165942

#W16($1653B2)
Orcus<END>

//POINTER #384 @ $1653B4 - STRING #384 @ $165BD2

#W16($1653B4)
Cait_Sith<END>

//POINTER #385 @ $1653B6 - STRING #385 @ $165BD2

#W16($1653B6)
Cait_Sith<END>

//POINTER #386 @ $1653B8 - STRING #386 @ $165BD2

#W16($1653B8)
Cait_Sith<END>

//POINTER #387 @ $1653BA - STRING #387 @ $165BD2

#W16($1653BA)
Cait_Sith<END>

//POINTER #388 @ $1653BC - STRING #388 @ $165BD2

#W16($1653BC)
Cait_Sith<END>

//POINTER #389 @ $1653BE - STRING #389 @ $165BD2

#W16($1653BE)
Cait_Sith<END>

//POINTER #390 @ $1653C0 - STRING #390 @ $165A07

#W16($1653C0)
Basilisk<END>

//POINTER #391 @ $1653C2 - STRING #391 @ $165A07

#W16($1653C2)
Basilisk<END>

//POINTER #392 @ $1653C4 - STRING #392 @ $165A07

#W16($1653C4)
Basilisk<END>

//POINTER #393 @ $1653C6 - STRING #393 @ $165A07

#W16($1653C6)
Basilisk<END>

//POINTER #394 @ $1653C8 - STRING #394 @ $165AB8

#W16($1653C8)
Vidofnir<END>

//POINTER #395 @ $1653CA - STRING #395 @ $165AB8

#W16($1653CA)
Vidofnir<END>

//POINTER #396 @ $1653CC - STRING #396 @ $165AB8

#W16($1653CC)
Vidofnir<END>

//POINTER #397 @ $1653CE - STRING #397 @ $165C19

#W16($1653CE)
Afanc<END>

//POINTER #398 @ $1653D0 - STRING #398 @ $165C19

#W16($1653D0)
Afanc<END>

//POINTER #399 @ $1653D2 - STRING #399 @ $165A44

#W16($1653D2)
Power<END>

//POINTER #400 @ $1653D4 - STRING #400 @ $165A44

#W16($1653D4)
Power<END>

//POINTER #401 @ $1653D6 - STRING #401 @ $165A44

#W16($1653D6)
Power<END>

//POINTER #402 @ $1653D8 - STRING #402 @ $165A44

#W16($1653D8)
Power<END>

//POINTER #403 @ $1653DA - STRING #403 @ $165A44

#W16($1653DA)
Power<END>

//POINTER #404 @ $1653DC - STRING #404 @ $165A44

#W16($1653DC)
Power<END>

//POINTER #405 @ $1653DE - STRING #405 @ $165A44

#W16($1653DE)
Power<END>

//POINTER #406 @ $1653E0 - STRING #406 @ $165A44

#W16($1653E0)
Power<END>

//POINTER #407 @ $1653E2 - STRING #407 @ $165A44

#W16($1653E2)
Power<END>

//POINTER #408 @ $1653E4 - STRING #408 @ $165A44

#W16($1653E4)
Power<END>

//POINTER #409 @ $1653E6 - STRING #409 @ $165A44

#W16($1653E6)
Power<END>

//POINTER #410 @ $1653E8 - STRING #410 @ $165A44

#W16($1653E8)
Power<END>

//POINTER #411 @ $1653EA - STRING #411 @ $165A44

#W16($1653EA)
Power<END>

//POINTER #412 @ $1653EC - STRING #412 @ $165A44

#W16($1653EC)
Power<END>

//POINTER #413 @ $1653EE - STRING #413 @ $165A44

#W16($1653EE)
Power<END>

//POINTER #414 @ $1653F0 - STRING #414 @ $165A44

#W16($1653F0)
Power<END>

//POINTER #415 @ $1653F2 - STRING #415 @ $165A44

#W16($1653F2)
Power<END>

//POINTER #416 @ $1653F4 - STRING #416 @ $165AFA

#W16($1653F4)
Nisroc<END>

//POINTER #417 @ $1653F6 - STRING #417 @ $165AFA

#W16($1653F6)
Nisroc<END>

//POINTER #418 @ $1653F8 - STRING #418 @ $165AFA

#W16($1653F8)
Nisroc<END>

//POINTER #419 @ $1653FA - STRING #419 @ $165AFA

#W16($1653FA)
Nisroc<END>

//POINTER #420 @ $1653FC - STRING #420 @ $165AFA

#W16($1653FC)
Nisroc<END>

//POINTER #421 @ $1653FE - STRING #421 @ $165E7A

#W16($1653FE)
Loa<END>

//POINTER #422 @ $165400 - STRING #422 @ $165E7A

#W16($165400)
Loa<END>

//POINTER #423 @ $165402 - STRING #423 @ $165E7A

#W16($165402)
Loa<END>

//POINTER #424 @ $165404 - STRING #424 @ $165E7A

#W16($165404)
Loa<END>

//POINTER #425 @ $165406 - STRING #425 @ $165D9D

#W16($165406)
Nalagiri<END>

//POINTER #426 @ $165408 - STRING #426 @ $165D9D

#W16($165408)
Nalagiri<END>

//POINTER #427 @ $16540A - STRING #427 @ $165B5B

#W16($16540A)
Bai_Ze<END>

//POINTER #428 @ $16540C - STRING #428 @ $165909

#W16($16540C)
Mahakala<END>

//POINTER #429 @ $16540E - STRING #429 @ $165C24

#W16($16540E)
Mothman<END>

//POINTER #430 @ $165410 - STRING #430 @ $165C24

#W16($165410)
Mothman<END>

//POINTER #431 @ $165412 - STRING #431 @ $165C24

#W16($165412)
Mothman<END>

//POINTER #432 @ $165414 - STRING #432 @ $165C24

#W16($165414)
Mothman<END>

//POINTER #433 @ $165416 - STRING #433 @ $165C24

#W16($165416)
Mothman<END>

//POINTER #434 @ $165418 - STRING #434 @ $165A18

#W16($165418)
Ym<END>

//POINTER #435 @ $16541A - STRING #435 @ $165A18

#W16($16541A)
Ym<END>

//POINTER #436 @ $16541C - STRING #436 @ $165A18

#W16($16541C)
Ym<END>

//POINTER #437 @ $16541E - STRING #437 @ $16594D

#W16($16541E)
Pazuzu<END>

//POINTER #438 @ $165420 - STRING #438 @ $165C73

#W16($165420)
Hanuman<END>

//POINTER #439 @ $165422 - STRING #439 @ $165C73

#W16($165422)
Hanuman<END>

//POINTER #440 @ $165424 - STRING #440 @ $165C73

#W16($165424)
Hanuman<END>

//POINTER #441 @ $165426 - STRING #441 @ $165C73

#W16($165426)
Hanuman<END>

//POINTER #442 @ $165428 - STRING #442 @ $165C73

#W16($165428)
Hanuman<END>

//POINTER #443 @ $16542A - STRING #443 @ $165C73

#W16($16542A)
Hanuman<END>

//POINTER #444 @ $16542C - STRING #444 @ $165AC9

#W16($16542C)
Badb_Catha<END>

//POINTER #445 @ $16542E - STRING #445 @ $165AC9

#W16($16542E)
Badb_Catha<END>

//POINTER #446 @ $165430 - STRING #446 @ $165BE5

#W16($165430)
Orthrus<END>

//POINTER #447 @ $165432 - STRING #447 @ $165BE5

#W16($165432)
Orthrus<END>

//POINTER #448 @ $165434 - STRING #448 @ $165B07

#W16($165434)
Orobas<END>

//POINTER #449 @ $165436 - STRING #449 @ $165B07

#W16($165436)
Orobas<END>

//POINTER #450 @ $165438 - STRING #450 @ $165B07

#W16($165438)
Orobas<END>

//POINTER #451 @ $16543A - STRING #451 @ $165A4F

#W16($16543A)
Lailah<END>

//POINTER #452 @ $16543C - STRING #452 @ $165D23

#W16($16543C)
Lorelei<END>

//POINTER #453 @ $16543E - STRING #453 @ $165D23

#W16($16543E)
Lorelei<END>

//POINTER #454 @ $165440 - STRING #454 @ $165D23

#W16($165440)
Lorelei<END>

//POINTER #455 @ $165442 - STRING #455 @ $165E81

#W16($165442)
Legion<END>

//POINTER #456 @ $165444 - STRING #456 @ $165E81

#W16($165444)
Legion<END>

//POINTER #457 @ $165446 - STRING #457 @ $165E81

#W16($165446)
Legion<END>

//POINTER #458 @ $165448 - STRING #458 @ $165E81

#W16($165448)
Legion<END>

//POINTER #459 @ $16544A - STRING #459 @ $165B14

#W16($16544A)
Decarabia<END>

//POINTER #460 @ $16544C - STRING #460 @ $165B14

#W16($16544C)
Decarabia<END>

//POINTER #461 @ $16544E - STRING #461 @ $165B14

#W16($16544E)
Decarabia<END>

//POINTER #462 @ $165450 - STRING #462 @ $165B14

#W16($165450)
Decarabia<END>

//POINTER #463 @ $165452 - STRING #463 @ $165B14

#W16($165452)
Decarabia<END>

//POINTER #464 @ $165454 - STRING #464 @ $165B14

#W16($165454)
Decarabia<END>

//POINTER #465 @ $165456 - STRING #465 @ $165B68

#W16($165456)
Airavata<END>

//POINTER #466 @ $165458 - STRING #466 @ $165B68

#W16($165458)
Airavata<END>

//POINTER #467 @ $16545A - STRING #467 @ $165B68

#W16($16545A)
Airavata<END>

//POINTER #468 @ $16545C - STRING #468 @ $165B68

#W16($16545C)
Airavata<END>

//POINTER #469 @ $16545E - STRING #469 @ $165B68

#W16($16545E)
Airavata<END>

//POINTER #470 @ $165460 - STRING #470 @ $165A1D

#W16($165460)
Python<END>

//POINTER #471 @ $165462 - STRING #471 @ $165A1D

#W16($165462)
Python<END>

//POINTER #472 @ $165464 - STRING #472 @ $165D5D

#W16($165464)
Hecate<END>

//POINTER #473 @ $165466 - STRING #473 @ $165E3B

#W16($165466)
Berserker<END>

//POINTER #474 @ $165468 - STRING #474 @ $165E3B

#W16($165468)
Berserker<END>

//POINTER #475 @ $16546A - STRING #475 @ $165E3B

#W16($16546A)
Berserker<END>

//POINTER #476 @ $16546C - STRING #476 @ $165E3B

#W16($16546C)
Berserker<END>

//POINTER #477 @ $16546E - STRING #477 @ $165E3B

#W16($16546E)
Berserker<END>

//POINTER #478 @ $165470 - STRING #478 @ $16595A

#W16($165470)
Abaddon<END>

//POINTER #479 @ $165472 - STRING #479 @ $16595A

#W16($165472)
Abaddon<END>

//POINTER #480 @ $165474 - STRING #480 @ $16595A

#W16($165474)
Abaddon<END>

//POINTER #481 @ $165476 - STRING #481 @ $16595A

#W16($165476)
Abaddon<END>

//POINTER #482 @ $165478 - STRING #482 @ $16595A

#W16($165478)
Abaddon<END>

//POINTER #483 @ $16547A - STRING #483 @ $16595A

#W16($16547A)
Abaddon<END>

//POINTER #484 @ $16547C - STRING #484 @ $16595A

#W16($16547C)
Abaddon<END>

//POINTER #485 @ $16547E - STRING #485 @ $16595A

#W16($16547E)
Abaddon<END>

//POINTER #486 @ $165480 - STRING #486 @ $16595A

#W16($165480)
Abaddon<END>

//POINTER #487 @ $165482 - STRING #487 @ $165D32

#W16($165482)
Vivian<END>

//POINTER #488 @ $165484 - STRING #488 @ $165D32

#W16($165484)
Vivian<END>

//POINTER #489 @ $165486 - STRING #489 @ $165D32

#W16($165486)
Vivian<END>

//POINTER #490 @ $165488 - STRING #490 @ $165EE4

#W16($165488)
Rangda<END>

//POINTER #491 @ $16548A - STRING #491 @ $165EE4

#W16($16548A)
Rangda<END>

//POINTER #492 @ $16548C - STRING #492 @ $165EE4

#W16($16548C)
Rangda<END>

//POINTER #493 @ $16548E - STRING #493 @ $165EE4

#W16($16548E)
Rangda<END>

//POINTER #494 @ $165490 - STRING #494 @ $165EE4

#W16($165490)
Rangda<END>

//POINTER #495 @ $165492 - STRING #495 @ $165EE4

#W16($165492)
Rangda<END>

//POINTER #496 @ $165494 - STRING #496 @ $165EE4

#W16($165494)
Rangda<END>

//POINTER #497 @ $165496 - STRING #497 @ $165EE4

#W16($165496)
Rangda<END>

//POINTER #498 @ $165498 - STRING #498 @ $1659CF

#W16($165498)
Seiryuu<END>

//POINTER #499 @ $16549A - STRING #499 @ $1659CF

#W16($16549A)
Seiryuu<END>

//POINTER #500 @ $16549C - STRING #500 @ $1659CF

#W16($16549C)
Seiryuu<END>

//POINTER #501 @ $16549E - STRING #501 @ $1659CF

#W16($16549E)
Seiryuu<END>

//POINTER #502 @ $1654A0 - STRING #502 @ $1659CF

#W16($1654A0)
Seiryuu<END>

//POINTER #503 @ $1654A2 - STRING #503 @ $1658D7

#W16($1654A2)
Laksmi<END>

//POINTER #504 @ $1654A4 - STRING #504 @ $1658D7

#W16($1654A4)
Laksmi<END>

//POINTER #505 @ $1654A6 - STRING #505 @ $165BF4

#W16($1654A6)
Cerberus<END>

//POINTER #506 @ $1654A8 - STRING #506 @ $165BF4

#W16($1654A8)
Cerberus<END>

//POINTER #507 @ $1654AA - STRING #507 @ $165A2A

#W16($1654AA)
Culebre<END>

//POINTER #508 @ $1654AC - STRING #508 @ $165A2A

#W16($1654AC)
Culebre<END>

//POINTER #509 @ $1654AE - STRING #509 @ $165A2A

#W16($1654AE)
Culebre<END>

//POINTER #510 @ $1654B0 - STRING #510 @ $165E4E

#W16($1654B0)
Yaksa<END>

//POINTER #511 @ $1654B2 - STRING #511 @ $165E4E

#W16($1654B2)
Yaksa<END>

//POINTER #512 @ $1654B4 - STRING #512 @ $165E4E

#W16($1654B4)
Yaksa<END>

//POINTER #513 @ $1654B6 - STRING #513 @ $165E4E

#W16($1654B6)
Yaksa<END>

//POINTER #514 @ $1654B8 - STRING #514 @ $165E4E

#W16($1654B8)
Yaksa<END>

//POINTER #515 @ $1654BA - STRING #515 @ $165E4E

#W16($1654BA)
Yaksa<END>

//POINTER #516 @ $1654BC - STRING #516 @ $165CC3

#W16($1654BC)
Ganesha<END>

//POINTER #517 @ $1654BE - STRING #517 @ $165CC3

#W16($1654BE)
Ganesha<END>

//POINTER #518 @ $1654C0 - STRING #518 @ $165CC3

#W16($1654C0)
Ganesha<END>

//POINTER #519 @ $1654C2 - STRING #519 @ $165CC3

#W16($1654C2)
Ganesha<END>

//POINTER #520 @ $1654C4 - STRING #520 @ $165B79

#W16($1654C4)
Ukano_Mitama<END>

//POINTER #521 @ $1654C6 - STRING #521 @ $165B27

#W16($1654C6)
Agares<END>

//POINTER #522 @ $1654C8 - STRING #522 @ $1659DE

#W16($1654C8)
Orochi<END>

//POINTER #523 @ $1654CA - STRING #523 @ $1659DE

#W16($1654CA)
Orochi<END>

//POINTER #524 @ $1654CC - STRING #524 @ $1659DE

#W16($1654CC)
Orochi<END>

//POINTER #525 @ $1654CE - STRING #525 @ $1659DE

#W16($1654CE)
Orochi<END>

//POINTER #526 @ $1654D0 - STRING #526 @ $1659DE

#W16($1654D0)
Orochi<END>

//POINTER #527 @ $1654D2 - STRING #527 @ $1659DE

#W16($1654D2)
Orochi<END>

//POINTER #528 @ $1654D4 - STRING #528 @ $1659DE

#W16($1654D4)
Orochi<END>

//POINTER #529 @ $1654D6 - STRING #529 @ $165FF4

#W16($1654D6)
Beldr<END>

//POINTER #530 @ $1654D8 - STRING #530 @ $165FF4

#W16($1654D8)
Beldr<END>

//POINTER #531 @ $1654DA - STRING #531 @ $165FF4

#W16($1654DA)
Beldr<END>

//POINTER #532 @ $1654DC - STRING #532 @ $165FF4

#W16($1654DC)
Beldr<END>

//POINTER #533 @ $1654DE - STRING #533 @ $165FF4

#W16($1654DE)
Beldr<END>

//POINTER #534 @ $1654E0 - STRING #534 @ $165FF4

#W16($1654E0)
Beldr<END>

//POINTER #535 @ $1654E2 - STRING #535 @ $16603E

#W16($1654E2)
Demon<END>

//POINTER #536 @ $1654E4 - STRING #536 @ $16603E

#W16($1654E4)
Demon<END>

//POINTER #537 @ $1654E6 - STRING #537 @ $16603E

#W16($1654E6)
Demon<END>

//POINTER #538 @ $1654E8 - STRING #538 @ $16603E

#W16($1654E8)
Demon<END>

//POINTER #539 @ $1654EA - STRING #539 @ $16603E

#W16($1654EA)
Demon<END>

//POINTER #540 @ $1654EC - STRING #540 @ $16603E

#W16($1654EC)
Demon<END>

//POINTER #541 @ $1654EE - STRING #541 @ $16603E

#W16($1654EE)
Demon<END>

//POINTER #542 @ $1654F0 - STRING #542 @ $16603E

#W16($1654F0)
Demon<END>

//POINTER #543 @ $1654F2 - STRING #543 @ $16603E

#W16($1654F2)
Demon<END>

//POINTER #544 @ $1654F4 - STRING #544 @ $16603E

#W16($1654F4)
Demon<END>

//POINTER #545 @ $1654F6 - STRING #545 @ $16603E

#W16($1654F6)
Demon<END>

//POINTER #546 @ $1654F8 - STRING #546 @ $16603E

#W16($1654F8)
Demon<END>

//POINTER #547 @ $1654FA - STRING #547 @ $16603E

#W16($1654FA)
Demon<END>

//POINTER #548 @ $1654FC - STRING #548 @ $16603E

#W16($1654FC)
Demon<END>

//POINTER #549 @ $1654FE - STRING #549 @ $16603E

#W16($1654FE)
Demon<END>

//POINTER #550 @ $165500 - STRING #550 @ $16603E

#W16($165500)
Demon<END>

//POINTER #551 @ $165502 - STRING #551 @ $16603E

#W16($165502)
Demon<END>

//POINTER #552 @ $165504 - STRING #552 @ $16603E

#W16($165504)
Demon<END>

//POINTER #553 @ $165506 - STRING #553 @ $16603E

#W16($165506)
Demon<END>

//POINTER #554 @ $165508 - STRING #554 @ $16603E

#W16($165508)
Demon<END>

//POINTER #555 @ $16550A - STRING #555 @ $16603E

#W16($16550A)
Demon<END>

//POINTER #556 @ $16550C - STRING #556 @ $16603E

#W16($16550C)
Demon<END>

//POINTER #557 @ $16550E - STRING #557 @ $16603E

#W16($16550E)
Demon<END>

//POINTER #558 @ $165510 - STRING #558 @ $16603E

#W16($165510)
Demon<END>

//POINTER #559 @ $165512 - STRING #559 @ $166049

#W16($165512)
Treasure<END>

//POINTER #560 @ $165514 - STRING #560 @ $166049

#W16($165514)
Treasure<END>

//POINTER #561 @ $165516 - STRING #561 @ $166049

#W16($165516)
Treasure<END>

//POINTER #562 @ $165518 - STRING #562 @ $165A69

#W16($165518)
Aniel<END>

//POINTER #563 @ $16551A - STRING #563 @ $165A69

#W16($16551A)
Aniel<END>

//POINTER #564 @ $16551C - STRING #564 @ $165A74

#W16($16551C)
Kazfiel<END>

//POINTER #565 @ $16551E - STRING #565 @ $165A74

#W16($16551E)
Kazfiel<END>

//POINTER #566 @ $165520 - STRING #566 @ $165B34

#W16($165520)
Murmur<END>

//POINTER #567 @ $165522 - STRING #567 @ $165B34

#W16($165522)
Murmur<END>

//POINTER #568 @ $165524 - STRING #568 @ $165B34

#W16($165524)
Murmur<END>

//POINTER #569 @ $165526 - STRING #569 @ $165FDA

#W16($165526)
Babel<END>

//POINTER #570 @ $165528 - STRING #570 @ $16605A

#W16($165528)
Schoolgirl<END>

//POINTER #571 @ $16552A - STRING #571 @ $16605A

#W16($16552A)
Schoolgirl<END>

//POINTER #572 @ $16552C - STRING #572 @ $16583A

#W16($16552C)
Office_Girl<END>

//POINTER #573 @ $16552E - STRING #573 @ $16606F

#W16($16552E)
Maggot<END>

//POINTER #574 @ $165530 - STRING #574 @ $16606F

#W16($165530)
Maggot<END>

//POINTER #575 @ $165532 - STRING #575 @ $16606F

#W16($165532)
Maggot<END>

//POINTER #576 @ $165534 - STRING #576 @ $16606F

#W16($165534)
Maggot<END>

//POINTER #577 @ $165536 - STRING #577 @ $16607C

#W16($165536)
Punk<END>

//POINTER #578 @ $165538 - STRING #578 @ $1657C7

#W16($165538)
Izuna<END>

//POINTER #579 @ $16553A - STRING #579 @ $165893

#W16($16553A)
Zealot<END>

//POINTER #580 @ $16553C - STRING #580 @ $166085

#W16($16553C)
Tamer_Thug<END>

//POINTER #581 @ $16553E - STRING #581 @ $166085

#W16($16553E)
Tamer_Thug<END>

//POINTER #582 @ $165540 - STRING #582 @ $166085

#W16($165540)
Tamer_Thug<END>

//POINTER #583 @ $165542 - STRING #583 @ $166085

#W16($165542)
Tamer_Thug<END>

//POINTER #584 @ $165544 - STRING #584 @ $166085

#W16($165544)
Tamer_Thug<END>

//POINTER #585 @ $165546 - STRING #585 @ $166085

#W16($165546)
Tamer_Thug<END>

//POINTER #586 @ $165548 - STRING #586 @ $16609A

#W16($165548)
Tamer_Cop<END>

//POINTER #587 @ $16554A - STRING #587 @ $16609A

#W16($16554A)
Tamer_Cop<END>

//POINTER #588 @ $16554C - STRING #588 @ $16609A

#W16($16554C)
Tamer_Cop<END>

//POINTER #589 @ $16554E - STRING #589 @ $16609A

#W16($16554E)
Tamer_Cop<END>

//POINTER #590 @ $165550 - STRING #590 @ $16609A

#W16($165550)
Tamer_Cop<END>

//POINTER #591 @ $165552 - STRING #591 @ $16609A

#W16($165552)
Tamer_Cop<END>

//POINTER #592 @ $165554 - STRING #592 @ $1660AD

#W16($165554)
Tamer_Capt.<END>

//POINTER #593 @ $165556 - STRING #593 @ $1660C4

#W16($165556)
SDF_Tamer<END>

//POINTER #594 @ $165558 - STRING #594 @ $1660C4

#W16($165558)
SDF_Tamer<END>

//POINTER #595 @ $16555A - STRING #595 @ $1660C4

#W16($16555A)
SDF_Tamer<END>

//POINTER #596 @ $16555C - STRING #596 @ $1660C4

#W16($16555C)
SDF_Tamer<END>

//POINTER #597 @ $16555E - STRING #597 @ $1660C4

#W16($16555E)
SDF_Tamer<END>

//POINTER #598 @ $165560 - STRING #598 @ $1660C4

#W16($165560)
SDF_Tamer<END>

//POINTER #599 @ $165562 - STRING #599 @ $1660D7

#W16($165562)
SDF_Soldier<END>

//POINTER #600 @ $165564 - STRING #600 @ $1660EE

#W16($165564)
Demon_Tamer<END>

//POINTER #601 @ $165566 - STRING #601 @ $1660EE

#W16($165566)
Demon_Tamer<END>

//BLOCK #161 NAME:		Battler Names

//POINTER #0 @ $1563F8 - STRING #0 @ $15587C

#W16($1563F8)
@<END>

//POINTER #1 @ $156434 - STRING #1 @ $15587F

#W16($156434)
Atsuro<END>

//POINTER #2 @ $156470 - STRING #2 @ $15588C

#W16($156470)
Yuzu<END>

//POINTER #3 @ $1564AC - STRING #3 @ $155895

#W16($1564AC)
Gin<END>

//POINTER #4 @ $1564E8 - STRING #4 @ $15589C

#W16($1564E8)
Kaido<END>

//POINTER #5 @ $156524 - STRING #5 @ $1558A7

#W16($156524)
Keisuke<END>

//POINTER #6 @ $156560 - STRING #6 @ $1558B6

#W16($156560)
Midori<END>

//POINTER #7 @ $15659C - STRING #7 @ $1558C3

#W16($15659C)
Haru<END>

//POINTER #8 @ $1565D8 - STRING #8 @ $1558CC

#W16($1565D8)
Mari<END>

//POINTER #9 @ $156614 - STRING #9 @ $1558D5

#W16($156614)
Amane<END>

//POINTER #10 @ $156650 - STRING #10 @ $1558E0

#W16($156650)
Izuna<END>

//POINTER #11 @ $15668C - STRING #11 @ $1558EB

#W16($15668C)
Mai<END>

//POINTER #12 @ $1566C8 - STRING #12 @ $1558F2

#W16($1566C8)
Honda<END>

//POINTER #13 @ $156704 - STRING #13 @ $1558FD

#W16($156704)
Black_Frost<END>

//POINTER #14 @ $156740 - STRING #14 @ $155914

#W16($156740)
Naoya<END>

//POINTER #15 @ $15677C - STRING #15 @ $15591F

#W16($15677C)
Shoji<END>

//POINTER #16 @ $1567B8 - STRING #16 @ $15592A

#W16($1567B8)
Founder<END>

//POINTER #17 @ $1567F4 - STRING #17 @ $155939

#W16($1567F4)
Azuma<END>

//POINTER #18 @ $156830 - STRING #18 @ $155944

#W16($156830)
Believer<END>

//POINTER #19 @ $15686C - STRING #19 @ $155955

#W16($15686C)
Believer<END>

//POINTER #20 @ $1568A8 - STRING #20 @ $155966

#W16($1568A8)
Gigolo<END>

//POINTER #21 @ $1568E4 - STRING #21 @ $155973

#W16($1568E4)
Fushimi<END>

//POINTER #22 @ $156920 - STRING #22 @ $155982

#W16($156920)
Spec_Ops<END>

//POINTER #23 @ $15695C - STRING #23 @ $155993

#W16($15695C)
Policeman<END>

//POINTER #24 @ $156998 - STRING #24 @ $1559A6

#W16($156998)
SDF_Captain<END>

//POINTER #25 @ $1569D4 - STRING #25 @ $1559BD

#W16($1569D4)
SDF_Officer<END>

//POINTER #26 @ $156A10 - STRING #26 @ $1559D4

#W16($156A10)
Mob_Leader<END>

//POINTER #27 @ $156A4C - STRING #27 @ $1559E9

#W16($156A4C)
Mob_Leader<END>

//POINTER #28 @ $156A88 - STRING #28 @ $1559FE

#W16($156A88)
Punk<END>

//POINTER #29 @ $156AC4 - STRING #29 @ $155A07

#W16($156AC4)
Punk<END>

//POINTER #30 @ $156B00 - STRING #30 @ $155A10

#W16($156B00)
Punk<END>

//POINTER #31 @ $156B3C - STRING #31 @ $155A19

#W16($156B3C)
Worker<END>

//POINTER #32 @ $156B78 - STRING #32 @ $155A26

#W16($156B78)
Worker<END>

//POINTER #33 @ $156BB4 - STRING #33 @ $155A33

#W16($156BB4)
Worker<END>

//POINTER #34 @ $156BF0 - STRING #34 @ $155A40

#W16($156BF0)
Office_Lady<END>

//POINTER #35 @ $156C2C - STRING #35 @ $155A57

#W16($156C2C)
Office_Girl<END>

//POINTER #36 @ $156C68 - STRING #36 @ $155A6E

#W16($156C68)
Office_Girl<END>

//POINTER #37 @ $156CA4 - STRING #37 @ $155A85

#W16($156CA4)
Tamer<END>

//POINTER #38 @ $156CE0 - STRING #38 @ $155A90

#W16($156CE0)
Tamer<END>

//POINTER #39 @ $156D1C - STRING #39 @ $155A9B

#W16($156D1C)
Zealot<END>

//POINTER #40 @ $156D58 - STRING #40 @ $155AA8

#W16($156D58)
Zealot<END>

//POINTER #41 @ $156D94 - STRING #41 @ $155AB5

#W16($156D94)
Tamer_Cop<END>

//POINTER #42 @ $156DD0 - STRING #42 @ $155AC8

#W16($156DD0)
Tamer_Capt.<END>

//POINTER #43 @ $156E0C - STRING #43 @ $155ADF

#W16($156E0C)
SDF_Tamer<END>

//POINTER #44 @ $156E48 - STRING #44 @ $155AF2

#W16($156E48)
Tamer_Thug<END>

//POINTER #45 @ $156E84 - STRING #45 @ $155B07

#W16($156E84)
Tamer_Thug<END>

//POINTER #46 @ $156EC0 - STRING #46 @ $155B1C

#W16($156EC0)
Tamer_Thug<END>

//POINTER #47 @ $156EFC - STRING #47 @ $155B31

#W16($156EFC)
Tamer_Thug<END>

//POINTER #48 @ $156F38 - STRING #48 @ $155B46

#W16($156F38)
Tamer_Thug<END>

//POINTER #49 @ $156F74 - STRING #49 @ $155B5B

#W16($156F74)
Sarasvati<END>

//POINTER #50 @ $156FB0 - STRING #50 @ $155B6E

#W16($156FB0)
Kikuri-Hime<END>

//POINTER #51 @ $156FEC - STRING #51 @ $155B85

#W16($156FEC)
Brigid<END>

//POINTER #52 @ $157028 - STRING #52 @ $155B92

#W16($157028)
Laksmi<END>

//POINTER #53 @ $157064 - STRING #53 @ $155B9F

#W16($157064)
Norn<END>

//POINTER #54 @ $1570A0 - STRING #54 @ $155BA8

#W16($1570A0)
Amaterasu<END>

//POINTER #55 @ $1570DC - STRING #55 @ $155BBB

#W16($1570DC)
Thor<END>

//POINTER #56 @ $157118 - STRING #56 @ $155BC4

#W16($157118)
Mahakala<END>

//POINTER #57 @ $157154 - STRING #57 @ $155BD5

#W16($157154)
Odin<END>

//POINTER #58 @ $157190 - STRING #58 @ $155BDE

#W16($157190)
Yama<END>

//POINTER #59 @ $1571CC - STRING #59 @ $155BE7

#W16($1571CC)
Shiva<END>

//POINTER #60 @ $157208 - STRING #60 @ $155BF2

#W16($157208)
Asura<END>

//POINTER #61 @ $157244 - STRING #61 @ $155BFD

#W16($157244)
Orcus<END>

//POINTER #62 @ $157280 - STRING #62 @ $155C08

#W16($157280)
Pazuzu<END>

//POINTER #63 @ $1572BC - STRING #63 @ $155C15

#W16($1572BC)
Abaddon<END>

//POINTER #64 @ $1572F8 - STRING #64 @ $155C24

#W16($1572F8)
Tao_Tie<END>

//POINTER #65 @ $157334 - STRING #65 @ $155C33

#W16($157334)
Arioch<END>

//POINTER #66 @ $157370 - STRING #66 @ $155C40

#W16($157370)
Nyalatotep<END>

//POINTER #67 @ $1573AC - STRING #67 @ $155C55

#W16($1573AC)
Makara<END>

//POINTER #68 @ $1573E8 - STRING #68 @ $155C62

#W16($1573E8)
Pendragon<END>

//POINTER #69 @ $157424 - STRING #69 @ $155C75

#W16($157424)
Quetzlcotl<END>

//POINTER #70 @ $157460 - STRING #70 @ $155C8A

#W16($157460)
Seiryuu<END>

//POINTER #71 @ $15749C - STRING #71 @ $155C99

#W16($15749C)
Orochi<END>

//POINTER #72 @ $1574D8 - STRING #72 @ $155CA6

#W16($1574D8)
Ananta<END>

//POINTER #73 @ $157514 - STRING #73 @ $155CB3

#W16($157514)
Toubyou<END>

//POINTER #74 @ $157550 - STRING #74 @ $155CC2

#W16($157550)
Basilisk<END>

//POINTER #75 @ $15758C - STRING #75 @ $155CD3

#W16($15758C)
Ym<END>

//POINTER #76 @ $1575C8 - STRING #76 @ $155CD8

#W16($1575C8)
Python<END>

//POINTER #77 @ $157604 - STRING #77 @ $155CE5

#W16($157604)
Culebre<END>

//POINTER #78 @ $157640 - STRING #78 @ $155CF4

#W16($157640)
Angel<END>

//POINTER #79 @ $15767C - STRING #79 @ $155CFF

#W16($15767C)
Power<END>

//POINTER #80 @ $1576B8 - STRING #80 @ $155D0A

#W16($1576B8)
Lailah<END>

//POINTER #81 @ $1576F4 - STRING #81 @ $155D17

#W16($1576F4)
Remiel<END>

//POINTER #82 @ $157730 - STRING #82 @ $155D24

#W16($157730)
Aniel<END>

//POINTER #83 @ $15776C - STRING #83 @ $155D2F

#W16($15776C)
Kazfiel<END>

//POINTER #84 @ $1577A8 - STRING #84 @ $155D3E

#W16($1577A8)
Metatron<END>

//POINTER #85 @ $1577E4 - STRING #85 @ $155D4F

#W16($1577E4)
Moh_Shuvuu<END>

//POINTER #86 @ $157820 - STRING #86 @ $155D64

#W16($157820)
Suparna<END>

//POINTER #87 @ $15785C - STRING #87 @ $155D73

#W16($15785C)
Vidofnir<END>

//POINTER #88 @ $157898 - STRING #88 @ $155D84

#W16($157898)
Badb_Catha<END>

//POINTER #89 @ $1578D4 - STRING #89 @ $155D99

#W16($1578D4)
Garuda<END>

//POINTER #90 @ $157910 - STRING #90 @ $155DA6

#W16($157910)
Gagyson<END>

//POINTER #91 @ $15794C - STRING #91 @ $155DB5

#W16($15794C)
Nisroc<END>

//POINTER #92 @ $157988 - STRING #92 @ $155DC2

#W16($157988)
Orobas<END>

//POINTER #93 @ $1579C4 - STRING #93 @ $155DCF

#W16($1579C4)
Decarabia<END>

//POINTER #94 @ $157A00 - STRING #94 @ $155DE2

#W16($157A00)
Agares<END>

//POINTER #95 @ $157A3C - STRING #95 @ $155DEF

#W16($157A3C)
Murmur<END>

//POINTER #96 @ $157A78 - STRING #96 @ $155DFC

#W16($157A78)
Heqet<END>

//POINTER #97 @ $157AB4 - STRING #97 @ $155E07

#W16($157AB4)
Shiisaa<END>

//POINTER #98 @ $157AF0 - STRING #98 @ $155E16

#W16($157AF0)
Bai_Ze<END>

//POINTER #99 @ $157B2C - STRING #99 @ $155E23

#W16($157B2C)
Airavata<END>

//POINTER #100 @ $157B68 - STRING #100 @ $155E34

#W16($157B68)
Ukano_Mitama<END>

//POINTER #101 @ $157BA4 - STRING #101 @ $155E4D

#W16($157BA4)
Barong<END>

//POINTER #102 @ $157BE0 - STRING #102 @ $155E5A

#W16($157BE0)
Kabuso<END>

//POINTER #103 @ $157C1C - STRING #103 @ $155E67

#W16($157C1C)
Hairy_Jack<END>

//POINTER #104 @ $157C58 - STRING #104 @ $155E7C

#W16($157C58)
Nekomata<END>

//POINTER #105 @ $157C94 - STRING #105 @ $155E8D

#W16($157C94)
Cait_Sith<END>

//POINTER #106 @ $157CD0 - STRING #106 @ $155EA0

#W16($157CD0)
Orthrus<END>

//POINTER #107 @ $157D0C - STRING #107 @ $155EAF

#W16($157D0C)
Cerberus<END>

//POINTER #108 @ $157D48 - STRING #108 @ $155EC0

#W16($157D48)
Waira<END>

//POINTER #109 @ $157D84 - STRING #109 @ $155ECB

#W16($157D84)
Garm<END>

//POINTER #110 @ $157DC0 - STRING #110 @ $155ED4

#W16($157DC0)
Afanc<END>

//POINTER #111 @ $157DFC - STRING #111 @ $155EDF

#W16($157DFC)
Mothman<END>

//POINTER #112 @ $157E38 - STRING #112 @ $155EEE

#W16($157E38)
Behemoth<END>

//POINTER #113 @ $157E74 - STRING #113 @ $155EFF

#W16($157E74)
Jambavan<END>

//POINTER #114 @ $157EB0 - STRING #114 @ $155F10

#W16($157EB0)
Tlaloc<END>

//POINTER #115 @ $157EEC - STRING #115 @ $155F1D

#W16($157EEC)
Heimdall<END>

//POINTER #116 @ $157F28 - STRING #116 @ $155F2E

#W16($157F28)
Hanuman<END>

//POINTER #117 @ $157F64 - STRING #117 @ $155F3D

#W16($157F64)
Cu_Chulainn<END>

//POINTER #118 @ $157FA0 - STRING #118 @ $155F54

#W16($157FA0)
Kresnik<END>

//POINTER #119 @ $157FDC - STRING #119 @ $155F63

#W16($157FDC)
Seiten_Taisei<END>

//POINTER #120 @ $158018 - STRING #120 @ $155F7E

#W16($158018)
Ganesha<END>

//POINTER #121 @ $158054 - STRING #121 @ $155F8D

#W16($158054)
Pixie<END>

//POINTER #122 @ $158090 - STRING #122 @ $155F98

#W16($158090)
Kijimunaa<END>

//POINTER #123 @ $1580CC - STRING #123 @ $155FAB

#W16($1580CC)
Jack_Frost<END>

//POINTER #124 @ $158108 - STRING #124 @ $155FC0

#W16($158108)
Pyro_Jack<END>

//POINTER #125 @ $158144 - STRING #125 @ $155FD3

#W16($158144)
Silky<END>

//POINTER #126 @ $158180 - STRING #126 @ $155FDE

#W16($158180)
Lorelei<END>

//POINTER #127 @ $1581BC - STRING #127 @ $155FED

#W16($1581BC)
Vivian<END>

//POINTER #128 @ $1581F8 - STRING #128 @ $155FFA

#W16($1581F8)
King_Frost<END>

//POINTER #129 @ $158234 - STRING #129 @ $15600F

#W16($158234)
Hecate<END>

//POINTER #130 @ $158270 - STRING #130 @ $15601C

#W16($158270)
Astaroth<END>

//POINTER #131 @ $1582AC - STRING #131 @ $15602D

#W16($1582AC)
Loki<END>

//POINTER #132 @ $1582E8 - STRING #132 @ $156036

#W16($1582E8)
Lucifer<END>

//POINTER #133 @ $158324 - STRING #133 @ $156045

#W16($158324)
Ubelluris<END>

//POINTER #134 @ $158360 - STRING #134 @ $156058

#W16($158360)
Nalagiri<END>

//POINTER #135 @ $15839C - STRING #135 @ $156069

#W16($15839C)
Mikazuchi<END>

//POINTER #136 @ $1583D8 - STRING #136 @ $15607C

#W16($1583D8)
Zouchou<END>

//POINTER #137 @ $158414 - STRING #137 @ $15608B

#W16($158414)
Koumoku<END>

//POINTER #138 @ $158450 - STRING #138 @ $15609A

#W16($158450)
Jikoku<END>

//POINTER #139 @ $15848C - STRING #139 @ $1560A7

#W16($15848C)
Bishamon<END>

//POINTER #140 @ $1584C8 - STRING #140 @ $1560B8

#W16($1584C8)
Kobold<END>

//POINTER #141 @ $158504 - STRING #141 @ $1560C5

#W16($158504)
Bilwis<END>

//POINTER #142 @ $158540 - STRING #142 @ $1560D2

#W16($158540)
Gozuki<END>

//POINTER #143 @ $15857C - STRING #143 @ $1560DF

#W16($15857C)
Mezuki<END>

//POINTER #144 @ $1585B8 - STRING #144 @ $1560EC

#W16($1585B8)
Berserker<END>

//POINTER #145 @ $1585F4 - STRING #145 @ $1560FF

#W16($1585F4)
Yaksa<END>

//POINTER #146 @ $158630 - STRING #146 @ $15610A

#W16($158630)
Ogre<END>

//POINTER #147 @ $15866C - STRING #147 @ $156113

#W16($15866C)
Ogun<END>

//POINTER #148 @ $1586A8 - STRING #148 @ $15611C

#W16($1586A8)
Wendigo<END>

//POINTER #149 @ $1586E4 - STRING #149 @ $15612B

#W16($1586E4)
Loa<END>

//POINTER #150 @ $158720 - STRING #150 @ $156132

#W16($158720)
Legion<END>

//POINTER #151 @ $15875C - STRING #151 @ $15613F

#W16($15875C)
Kudlak<END>

//POINTER #152 @ $158798 - STRING #152 @ $15614C

#W16($158798)
Black_Frost<END>

//POINTER #153 @ $1587D4 - STRING #153 @ $156163

#W16($1587D4)
Kikimora<END>

//POINTER #154 @ $158810 - STRING #154 @ $156174

#W16($158810)
Lilim<END>

//POINTER #155 @ $15884C - STRING #155 @ $15617F

#W16($15884C)
Yuki_Jyorou<END>

//POINTER #156 @ $158888 - STRING #156 @ $156196

#W16($158888)
Peri<END>

//POINTER #157 @ $1588C4 - STRING #157 @ $15619F

#W16($1588C4)
Hariti<END>

//POINTER #158 @ $158900 - STRING #158 @ $1561AC

#W16($158900)
Rangda<END>

//POINTER #159 @ $15893C - STRING #159 @ $1561B9

#W16($15893C)
Flaemis<END>

//POINTER #160 @ $158978 - STRING #160 @ $1561C8

#W16($158978)
Aquans<END>

//POINTER #161 @ $1589B4 - STRING #161 @ $1561D5

#W16($1589B4)
Aeros<END>

//POINTER #162 @ $1589F0 - STRING #162 @ $1561E0

#W16($1589F0)
Erthys<END>

//POINTER #163 @ $158A2C - STRING #163 @ $1561ED

#W16($158A2C)
Ara_Mitama<END>

//POINTER #164 @ $158A68 - STRING #164 @ $156202

#W16($158A68)
Nigi_Mitama<END>

//POINTER #165 @ $158AA4 - STRING #165 @ $156219

#W16($158AA4)
Kusi_Mitama<END>

//POINTER #166 @ $158AE0 - STRING #166 @ $156230

#W16($158AE0)
Saki_Mitama<END>

//POINTER #167 @ $158B1C - STRING #167 @ $156247

#W16($158B1C)
Ghost_Q<END>

//POINTER #168 @ $158B58 - STRING #168 @ $156256

#W16($158B58)
Sage_of_Time<END>

//POINTER #169 @ $158B94 - STRING #169 @ $15626F

#W16($158B94)
Belzaboul<END>

//POINTER #170 @ $158BD0 - STRING #170 @ $156282

#W16($158BD0)
Belial<END>

//POINTER #171 @ $158C0C - STRING #171 @ $15628F

#W16($158C0C)
Belberith<END>

//POINTER #172 @ $158C48 - STRING #172 @ $1562A2

#W16($158C48)
Babel<END>

//POINTER #173 @ $158C84 - STRING #173 @ $1562AD

#W16($158C84)
Jezebel<END>

//POINTER #174 @ $158CC0 - STRING #174 @ $1562BC

#W16($158CC0)
Beldr<END>

//POINTER #175 @ $158CFC - STRING #175 @ $1562C7

#W16($158CFC)
Abel<END>

//POINTER #176 @ $158D38 - STRING #176 @ $1562D0

#W16($158D38)
Mind_Amane<END>

//POINTER #177 @ $158D74 - STRING #177 @ $1562E5

#W16($158D74)
Sariel<END>

//POINTER #178 @ $158DB0 - STRING #178 @ $1562F2

#W16($158DB0)
Anael<END>

//POINTER #179 @ $158DEC - STRING #179 @ $1562FD

#W16($158DEC)
Cain<END>

//POINTER #180 @ $158E28 - STRING #180 @ $156306

#W16($158E28)
Tamer<END>

//POINTER #181 @ $158E64 - STRING #181 @ $156311

#W16($158E64)
Tamer<END>

//POINTER #182 @ $158EA0 - STRING #182 @ $15631C

#W16($158EA0)
Babel<END>

//POINTER #183 @ $158EDC - STRING #183 @ $156327

#W16($158EDC)
Maggot<END>

//POINTER #184 @ $158F18 - STRING #184 @ $156334

#W16($158F18)
Babel<END>

//POINTER #185 @ $158F54 - STRING #185 @ $15633F

#W16($158F54)
Babel<END>

//POINTER #186 @ $158F90 - STRING #186 @ $15634A

#W16($158F90)
Babel<END>

//POINTER #187 @ $158FCC - STRING #187 @ $156355

#W16($158FCC)
Babel<END>

//POINTER #188 @ $159008 - STRING #188 @ $156360

#W16($159008)
Loki<END>

//POINTER #189 @ $159044 - STRING #189 @ $156369

#W16($159044)
Amane<END>

//POINTER #190 @ $159080 - STRING #190 @ $156374

#W16($159080)
Tamer<END>

//POINTER #191 @ $1590BC - STRING #191 @ $15637F

#W16($1590BC)
Policeman<END>

//POINTER #192 @ $1590F8 - STRING #192 @ $156392

#W16($1590F8)
Izuna<END>

//POINTER #193 @ $159134 - STRING #193 @ $15639D

#W16($159134)
Mari<END>

//POINTER #194 @ $159170 - STRING #194 @ $1563A6

#W16($159170)
Zouchou<END>

//POINTER #195 @ $1591AC - STRING #195 @ $1563B5

#W16($1591AC)
Koumoku<END>

//POINTER #196 @ $1591E8 - STRING #196 @ $1563C4

#W16($1591E8)
Bishamon<END>

//POINTER #197 @ $159224 - STRING #197 @ $1563D5

#W16($159224)
Tamer<END>

//POINTER #198 @ $159260 - STRING #198 @ $1563E0

#W16($159260)
Priestess<END>

//BLOCK #162 NAME:		Skill Names

//POINTER #0 @ $166B08 - STRING #0 @ $166FDC

#W16($166B08)
NONE<END>

//POINTER #1 @ $166B0A - STRING #1 @ $166FE5

#W16($166B0A)
Attack<END>

//POINTER #2 @ $166B0C - STRING #2 @ $166FF2

#W16($166B0C)
Agi<END>

//POINTER #3 @ $166B0E - STRING #3 @ $166FF9

#W16($166B0E)
Agidyne<END>

//POINTER #4 @ $166B10 - STRING #4 @ $167008

#W16($166B10)
Maragi<END>

//POINTER #5 @ $166B12 - STRING #5 @ $167015

#W16($166B12)
Maragidyne<END>

//POINTER #6 @ $166B14 - STRING #6 @ $16702A

#W16($166B14)
Bufu<END>

//POINTER #7 @ $166B16 - STRING #7 @ $167033

#W16($166B16)
Bufudyne<END>

//POINTER #8 @ $166B18 - STRING #8 @ $167044

#W16($166B18)
Mabufu<END>

//POINTER #9 @ $166B1A - STRING #9 @ $167051

#W16($166B1A)
Mabufudyne<END>

//POINTER #10 @ $166B1C - STRING #10 @ $167066

#W16($166B1C)
Zio<END>

//POINTER #11 @ $166B1E - STRING #11 @ $16706D

#W16($166B1E)
Ziodyne<END>

//POINTER #12 @ $166B20 - STRING #12 @ $16707C

#W16($166B20)
Mazio<END>

//POINTER #13 @ $166B22 - STRING #13 @ $167087

#W16($166B22)
Maziodyne<END>

//POINTER #14 @ $166B24 - STRING #14 @ $16709A

#W16($166B24)
Zan<END>

//POINTER #15 @ $166B26 - STRING #15 @ $1670A1

#W16($166B26)
Zandyne<END>

//POINTER #16 @ $166B28 - STRING #16 @ $1670B0

#W16($166B28)
Mazan<END>

//POINTER #17 @ $166B2A - STRING #17 @ $1670BB

#W16($166B2A)
Mazandyne<END>

//POINTER #18 @ $166B2C - STRING #18 @ $1670CE

#W16($166B2C)
Megido<END>

//POINTER #19 @ $166B2E - STRING #19 @ $1670DB

#W16($166B2E)
Megidolaon<END>

//POINTER #20 @ $166B30 - STRING #20 @ $1670F0

#W16($166B30)
Makajamaon<END>

//POINTER #21 @ $166B32 - STRING #21 @ $167105

#W16($166B32)
Gigajama<END>

//POINTER #22 @ $166B34 - STRING #22 @ $167116

#W16($166B34)
Diajama<END>

//POINTER #23 @ $166B36 - STRING #23 @ $167125

#W16($166B36)
Makarakarn<END>

//POINTER #24 @ $166B38 - STRING #24 @ $16713A

#W16($166B38)
Tetrakarn<END>

//POINTER #25 @ $166B3A - STRING #25 @ $16714D

#W16($166B3A)
Might Call<END>

//POINTER #26 @ $166B3C - STRING #26 @ $167162

#W16($166B3C)
Shield All<END>

//POINTER #27 @ $166B3E - STRING #27 @ $167177

#W16($166B3E)
Taunt<END>

//POINTER #28 @ $166B40 - STRING #28 @ $167182

#W16($166B40)
Fire Dance<END>

//POINTER #29 @ $166B42 - STRING #29 @ $167197

#W16($166B42)
Ice Dance<END>

//POINTER #30 @ $166B44 - STRING #30 @ $1671AA

#W16($166B44)
Elec Dance<END>

//POINTER #31 @ $166B46 - STRING #31 @ $1671BF

#W16($166B46)
Force Dance<END>

//POINTER #32 @ $166B48 - STRING #32 @ $1671D6

#W16($166B48)
Holy Dance<END>

//POINTER #33 @ $166B4A - STRING #33 @ $1671EB

#W16($166B4A)
Drain<END>

//POINTER #34 @ $166B4C - STRING #34 @ $1671F6

#W16($166B4C)
Judgement<END>

//POINTER #35 @ $166B4E - STRING #35 @ $167209

#W16($166B4E)
Petra Eyes<END>

//POINTER #36 @ $166B50 - STRING #36 @ $16721E

#W16($166B50)
Mute Eyes<END>

//POINTER #37 @ $166B52 - STRING #37 @ $167231

#W16($166B52)
Paral Eyes<END>

//POINTER #38 @ $166B54 - STRING #38 @ $167246

#W16($166B54)
Death Call<END>

//POINTER #39 @ $166B56 - STRING #39 @ $16725B

#W16($166B56)
Escape<END>

//POINTER #40 @ $166B58 - STRING #40 @ $167268

#W16($166B58)
Power Hit<END>

//POINTER #41 @ $166B5A - STRING #41 @ $16727B

#W16($166B5A)
Berserk<END>

//POINTER #42 @ $166B5C - STRING #42 @ $16728A

#W16($166B5C)
Mighty Hit<END>

//POINTER #43 @ $166B5E - STRING #43 @ $16729F

#W16($166B5E)
Devil’s Fuge<END>

//POINTER #44 @ $166B60 - STRING #44 @ $1672B8

#W16($166B60)
Purge Light<END>

//POINTER #45 @ $166B62 - STRING #45 @ $1672CF

#W16($166B62)
Anger Hit<END>

//POINTER #46 @ $166B64 - STRING #46 @ $1672E2

#W16($166B64)
Brutal Hit<END>

//POINTER #47 @ $166B66 - STRING #47 @ $1672F7

#W16($166B66)
Hassohappa<END>

//POINTER #48 @ $166B68 - STRING #48 @ $16730C

#W16($166B68)
Deathbound<END>

//POINTER #49 @ $166B6A - STRING #49 @ $167321

#W16($166B6A)
Weak Kill<END>

//POINTER #50 @ $166B6C - STRING #50 @ $167334

#W16($166B6C)
Desperation<END>

//POINTER #51 @ $166B6E - STRING #51 @ $16734B

#W16($166B6E)
Miasma<END>

//POINTER #52 @ $166B70 - STRING #52 @ $167358

#W16($166B70)
Lost Flame<END>

//POINTER #53 @ $166B72 - STRING #53 @ $16736D

#W16($166B72)
Spawn<END>

//POINTER #54 @ $166B74 - STRING #54 @ $167378

#W16($166B74)
Sodom Fire<END>

//POINTER #55 @ $166B76 - STRING #55 @ $16738D

#W16($166B76)
Gunfire<END>

//POINTER #56 @ $166B78 - STRING #56 @ $16739C

#W16($166B78)
Dia<END>

//POINTER #57 @ $166B7A - STRING #57 @ $1673A3

#W16($166B7A)
Diarahan<END>

//POINTER #58 @ $166B7C - STRING #58 @ $1673B4

#W16($166B7C)
Media<END>

//POINTER #59 @ $166B7E - STRING #59 @ $1673BF

#W16($166B7E)
Mediarahan<END>

//POINTER #60 @ $166B80 - STRING #60 @ $1673D4

#W16($166B80)
Amrita<END>

//POINTER #61 @ $166B82 - STRING #61 @ $1673E1

#W16($166B82)
Prayer<END>

//POINTER #62 @ $166B84 - STRING #62 @ $1673EE

#W16($166B84)
Recarm<END>

//POINTER #63 @ $166B86 - STRING #63 @ $1673FB

#W16($166B86)
Samarecarm<END>

//POINTER #64 @ $166B88 - STRING #64 @ $167410

#W16($166B88)
Guard<END>

//POINTER #65 @ $166B8A - STRING #65 @ $16741B

#W16($166B8A)
Confusion<END>

//POINTER #66 @ $166B8C - STRING #66 @ $16742E

#W16($166B8C)
Megidoladyne<END>

//BLOCK #163 NAME:		Skill Descriptions

//POINTER #0 @ $16F930 - STRING #0 @ $171038

#W16($16F930)
<END>

//POINTER #1 @ $16F932 - STRING #1 @ $171039

#W16($16F932)
Attack normally<END>

//POINTER #2 @ $16F934 - STRING #2 @ $171058

#W16($16F934)
Low Fire dmg: 1 foe<END>

//POINTER #3 @ $16F936 - STRING #3 @ $17107F

#W16($16F936)
High Fire dmg: 1 foe<END>

//POINTER #4 @ $16F938 - STRING #4 @ $1710A8

#W16($16F938)
Low Fire dmg: All<END>

//POINTER #5 @ $16F93A - STRING #5 @ $1710CB

#W16($16F93A)
High Fire dmg: All<END>

//POINTER #6 @ $16F93C - STRING #6 @ $1710F0

#W16($16F93C)
Low Ice dmg: 1 foe<br>Eff: FREEZE<END>

//POINTER #7 @ $16F93E - STRING #7 @ $17112F

#W16($16F93E)
High Ice dmg: 1 foe<br>Eff: FREEZE<END>

//POINTER #8 @ $16F940 - STRING #8 @ $171170

#W16($16F940)
Low Ice dmg: All<br>Eff: FREEZE<END>

//POINTER #9 @ $16F942 - STRING #9 @ $1711AB

#W16($16F942)
High Ice dmg: All<br>Eff: FREEZE<END>

//POINTER #10 @ $16F944 - STRING #10 @ $1711E8

#W16($16F944)
Low Elec dmg: 1 foe<br>Eff: SHOCK<END>

//POINTER #11 @ $16F946 - STRING #11 @ $171227

#W16($16F946)
High Elec dmg: 1 foe<br>Eff: SHOCK<END>

//POINTER #12 @ $16F948 - STRING #12 @ $171268

#W16($16F948)
Low Elec dmg: All<br>Eff: SHOCK<END>

//POINTER #13 @ $16F94A - STRING #13 @ $1712A3

#W16($16F94A)
High Elec dmg: All<br>Eff: SHOCK<END>

//POINTER #14 @ $16F94C - STRING #14 @ $1712E0

#W16($16F94C)
Low Force dmg: 1 foe<br>Eff: STONE<END>

//POINTER #15 @ $16F94E - STRING #15 @ $171321

#W16($16F94E)
High Force dmg: 1 foe<br>Eff: STONE<END>

//POINTER #16 @ $16F950 - STRING #16 @ $171364

#W16($16F950)
Low Force dmg: All<br>Eff: STONE<END>

//POINTER #17 @ $16F952 - STRING #17 @ $1713A1

#W16($16F952)
High Force dmg: All<br>Eff: STONE<END>

//POINTER #18 @ $16F954 - STRING #18 @ $1713E0

#W16($16F954)
Almighty dmg: All<END>

//POINTER #19 @ $16F956 - STRING #19 @ $171403

#W16($16F956)
Big Almighty dmg: All<END>

//POINTER #20 @ $16F958 - STRING #20 @ $17142E

#W16($16F958)
High Mute chance: All<END>

//POINTER #21 @ $16F95A - STRING #21 @ $171459

#W16($16F95A)
High Seal chance: 1 foe<END>

//POINTER #22 @ $16F95C - STRING #22 @ $171488

#W16($16F95C)
1 foe cannot heal<END>

//POINTER #23 @ $16F95E - STRING #23 @ $1714AB

#W16($16F95E)
Reflect 1 magic atk<br>(No Almighty)<END>

//POINTER #24 @ $16F960 - STRING #24 @ $1714F0

#W16($16F960)
Reflect 1 phys atk<END>

//POINTER #25 @ $16F962 - STRING #25 @ $171515

#W16($16F962)
Critical atk: 1 time<br>(Phys only)<END>

//POINTER #26 @ $16F964 - STRING #26 @ $171558

#W16($16F964)
Nullify any dmg once<END>

//POINTER #27 @ $16F966 - STRING #27 @ $171581

#W16($16F966)
Attract dmg, def up<END>

//POINTER #28 @ $16F968 - STRING #28 @ $1715A8

#W16($16F968)
Fire damage: Random<END>

//POINTER #29 @ $16F96A - STRING #29 @ $1715CF

#W16($16F96A)
Ice damage: Random<END>

//POINTER #30 @ $16F96C - STRING #30 @ $1715F4

#W16($16F96C)
Elec damage: Random<END>

//POINTER #31 @ $16F96E - STRING #31 @ $17161B

#W16($16F96E)
Force damage: Random<END>

//POINTER #32 @ $16F970 - STRING #32 @ $171644

#W16($16F970)
Holy damage: Random<END>

//POINTER #33 @ $16F972 - STRING #33 @ $17166B

#W16($16F972)
Drain HP & MP: 1 foe<END>

//POINTER #34 @ $16F974 - STRING #34 @ $171694

#W16($16F974)
Halves foe HP: All<END>

//POINTER #35 @ $16F976 - STRING #35 @ $1716B9

#W16($16F976)
Mid Stone chance: All<END>

//POINTER #36 @ $16F978 - STRING #36 @ $1716E4

#W16($16F978)
Mid Mute chance: All<END>

//POINTER #37 @ $16F97A - STRING #37 @ $17170D

#W16($16F97A)
Mid Parl. chance: All<END>

//POINTER #38 @ $16F97C - STRING #38 @ $171738

#W16($16F97C)
Kill Mute/Par. foes<END>

//POINTER #39 @ $16F97E - STRING #39 @ $17175F

#W16($16F97E)
Escape battle: 100%<END>

//POINTER #40 @ $16F980 - STRING #40 @ $171786

#W16($16F980)
High phys. attack<END>

//POINTER #41 @ $16F982 - STRING #41 @ $1717A9

#W16($16F982)
Rndm HP-dependant dmg<END>

//POINTER #42 @ $16F984 - STRING #42 @ $1717D4

#W16($16F984)
Critical dmg: 1 foe<END>

//POINTER #43 @ $16F986 - STRING #43 @ $1717FB

#W16($16F986)
The bane of Beldr<END>

//POINTER #44 @ $16F988 - STRING #44 @ $17181E

#W16($16F988)
MP damage: All<END>

//POINTER #45 @ $16F98A - STRING #45 @ $17183B

#W16($16F98A)
Critical dmg: 1 foe<br>(Hit: 50%)<END>

//POINTER #46 @ $16F98C - STRING #46 @ $17187A

#W16($16F98C)
HP-dependant dmg: 1<END>

//POINTER #47 @ $16F98E - STRING #47 @ $1718A1

#W16($16F98E)
HP-dependant dmg: All<END>

//POINTER #48 @ $16F990 - STRING #48 @ $1718CC

#W16($16F990)
Rndm HP-dependant dmg<END>

//POINTER #49 @ $16F992 - STRING #49 @ $1718F7

#W16($16F992)
High damage: 1 foe<br>with ailment<END>

//POINTER #50 @ $16F994 - STRING #50 @ $171938

#W16($16F994)
Kill self to dmg foes<END>

//POINTER #51 @ $16F996 - STRING #51 @ $171963

#W16($16F996)
Drain HP: magic foes<END>

//POINTER #52 @ $16F998 - STRING #52 @ $17198C

#W16($16F998)
High fire damage: All<END>

//POINTER #53 @ $16F99A - STRING #53 @ $1719B7

#W16($16F99A)
Eggs will kill victim<END>

//POINTER #54 @ $16F99C - STRING #54 @ $1719E2

#W16($16F99C)
Hell fire dmg: All<END>

//POINTER #55 @ $16F99E - STRING #55 @ $171A07

#W16($16F99E)
Phys dmg: 1 foe<br>High dmg to Humans<END>

//POINTER #56 @ $16F9A0 - STRING #56 @ $171A4E

#W16($16F9A0)
Some HP Up: 1 Ally<END>

//POINTER #57 @ $16F9A2 - STRING #57 @ $171A73

#W16($16F9A2)
Full HP Up: 1 Ally<END>

//POINTER #58 @ $16F9A4 - STRING #58 @ $171A98

#W16($16F9A4)
Some HP Up: Team<END>

//POINTER #59 @ $16F9A6 - STRING #59 @ $171AB9

#W16($16F9A6)
Full HP Up: Team<END>

//POINTER #60 @ $16F9A8 - STRING #60 @ $171ADA

#W16($16F9A8)
Cures all ailments<END>

//POINTER #61 @ $16F9AA - STRING #61 @ $171AFF

#W16($16F9AA)
Full HP & Cure: Team<END>

//POINTER #62 @ $16F9AC - STRING #62 @ $171B28

#W16($16F9AC)
Revive Ally: Low HP<END>

//POINTER #63 @ $16F9AE - STRING #63 @ $171B4F

#W16($16F9AE)
Revive Ally: Full HP<END>

//POINTER #64 @ $16F9B0 - STRING #64 @ $171B78

#W16($16F9B0)
Lower damage taken<END>

//POINTER #65 @ $16F9B2 - STRING #65 @ $171B9D

#W16($16F9B2)
Disrupts a team<END>

//POINTER #66 @ $16F9B4 - STRING #66 @ $171BBC

#W16($16F9B4)
Destroys all things<END>

//POINTER #67 @ $16F9B6 - STRING #67 @ $171038

#W16($16F9B6)
<END>

//BLOCK #164 NAME:		Passive Names

//POINTER #0 @ $166B90 - STRING #0 @ $167448

#W16($166B90)
NONE<END>

//POINTER #1 @ $166B92 - STRING #1 @ $167451

#W16($166B92)
+Mute<END>

//POINTER #2 @ $166B94 - STRING #2 @ $16745C

#W16($166B94)
+Poison<END>

//POINTER #3 @ $166B96 - STRING #3 @ $16746B

#W16($166B96)
+Paralyze<END>

//POINTER #4 @ $166B98 - STRING #4 @ $16747E

#W16($166B98)
+Stone<END>

//POINTER #5 @ $166B9A - STRING #5 @ $16748B

#W16($166B9A)
Life Bonus<END>

//POINTER #6 @ $166B9C - STRING #6 @ $1674A0

#W16($166B9C)
Mana Bonus<END>

//POINTER #7 @ $166B9E - STRING #7 @ $1674B5

#W16($166B9E)
Life Surge<END>

//POINTER #8 @ $166BA0 - STRING #8 @ $1674CA

#W16($166BA0)
Mana Surge<END>

//POINTER #9 @ $166BA2 - STRING #9 @ $1674DF

#W16($166BA2)
Life<END>

//POINTER #10 @ $166BA4 - STRING #10 @ $1674E8

#W16($166BA4)
Mana<END>

//POINTER #11 @ $166BA6 - STRING #11 @ $1674F1

#W16($166BA6)
Hero Aid<END>

//POINTER #12 @ $166BA8 - STRING #12 @ $167502

#W16($166BA8)
Ares Aid<END>

//POINTER #13 @ $166BAA - STRING #13 @ $167513

#W16($166BAA)
Drain Hit<END>

//POINTER #14 @ $166BAC - STRING #14 @ $167526

#W16($166BAC)
Attack All<END>

//POINTER #15 @ $166BAE - STRING #15 @ $16753B

#W16($166BAE)
Counter<END>

//POINTER #16 @ $166BB0 - STRING #16 @ $16754A

#W16($166BB0)
Revenge<END>

//POINTER #17 @ $166BB2 - STRING #17 @ $167559

#W16($166BB2)
Payback<END>

//POINTER #18 @ $166BB4 - STRING #18 @ $167568

#W16($166BB4)
Fire Jump<END>

//POINTER #19 @ $166BB6 - STRING #19 @ $16757B

#W16($166BB6)
Ice Jump<END>

//POINTER #20 @ $166BB8 - STRING #20 @ $16758C

#W16($166BB8)
Elec Jump<END>

//POINTER #21 @ $166BBA - STRING #21 @ $16759F

#W16($166BBA)
Force Jump<END>

//POINTER #22 @ $166BBC - STRING #22 @ $1675B4

#W16($166BBC)
Anti-Phys<END>

//POINTER #23 @ $166BBE - STRING #23 @ $1675C7

#W16($166BBE)
Anti-Fire<END>

//POINTER #24 @ $166BC0 - STRING #24 @ $1675DA

#W16($166BC0)
Anti-Ice<END>

//POINTER #25 @ $166BC2 - STRING #25 @ $1675EB

#W16($166BC2)
Anti-Elec<END>

//POINTER #26 @ $166BC4 - STRING #26 @ $1675FE

#W16($166BC4)
Anti-Force<END>

//POINTER #27 @ $166BC6 - STRING #27 @ $167613

#W16($166BC6)
Anti-Mystic<END>

//POINTER #28 @ $166BC8 - STRING #28 @ $16762A

#W16($166BC8)
Anti-Most<END>

//POINTER #29 @ $166BCA - STRING #29 @ $16763D

#W16($166BCA)
Anti-All<END>

//POINTER #30 @ $166BCC - STRING #30 @ $16764E

#W16($166BCC)
Null Phys<END>

//POINTER #31 @ $166BCE - STRING #31 @ $167661

#W16($166BCE)
Null Fire<END>

//POINTER #32 @ $166BD0 - STRING #32 @ $167674

#W16($166BD0)
Null Ice<END>

//POINTER #33 @ $166BD2 - STRING #33 @ $167685

#W16($166BD2)
Null Elec<END>

//POINTER #34 @ $166BD4 - STRING #34 @ $167698

#W16($166BD4)
Null Force<END>

//POINTER #35 @ $166BD6 - STRING #35 @ $1676AD

#W16($166BD6)
Null Mystic<END>

//POINTER #36 @ $166BD8 - STRING #36 @ $1676C4

#W16($166BD8)
Phys Drain<END>

//POINTER #37 @ $166BDA - STRING #37 @ $1676D9

#W16($166BDA)
Fire Drain<END>

//POINTER #38 @ $166BDC - STRING #38 @ $1676EE

#W16($166BDC)
Ice Drain<END>

//POINTER #39 @ $166BDE - STRING #39 @ $167701

#W16($166BDE)
Elec Drain<END>

//POINTER #40 @ $166BE0 - STRING #40 @ $167716

#W16($166BE0)
Force Drain<END>

//POINTER #41 @ $166BE2 - STRING #41 @ $16772D

#W16($166BE2)
Phys Repel<END>

//POINTER #42 @ $166BE4 - STRING #42 @ $167742

#W16($166BE4)
Fire Repel<END>

//POINTER #43 @ $166BE6 - STRING #43 @ $167757

#W16($166BE6)
Ice Repel<END>

//POINTER #44 @ $166BE8 - STRING #44 @ $16776A

#W16($166BE8)
Elec Repel<END>

//POINTER #45 @ $166BEA - STRING #45 @ $16777F

#W16($166BEA)
Force Repel<END>

//POINTER #46 @ $166BEC - STRING #46 @ $167796

#W16($166BEC)
Watchful<END>

//POINTER #47 @ $166BEE - STRING #47 @ $1677A7

#W16($166BEE)
Endure<END>

//POINTER #48 @ $166BF0 - STRING #48 @ $1677B4

#W16($166BF0)
Life Aid<END>

//POINTER #49 @ $166BF2 - STRING #49 @ $1677C5

#W16($166BF2)
Life Lift<END>

//POINTER #50 @ $166BF4 - STRING #50 @ $1677D8

#W16($166BF4)
Mana Aid<END>

//POINTER #51 @ $166BF6 - STRING #51 @ $1677E9

#W16($166BF6)
Victory Cry<END>

//POINTER #52 @ $166BF8 - STRING #52 @ $167800

#W16($166BF8)
Pierce<END>

//POINTER #53 @ $166BFA - STRING #53 @ $16780D

#W16($166BFA)
Race-O<END>

//POINTER #54 @ $166BFC - STRING #54 @ $16781A

#W16($166BFC)
Race-D<END>

//POINTER #55 @ $166BFE - STRING #55 @ $167827

#W16($166BFE)
Dual Shadow<END>

//POINTER #56 @ $166C00 - STRING #56 @ $16783E

#W16($166C00)
Extra One<END>

//POINTER #57 @ $166C02 - STRING #57 @ $167851

#W16($166C02)
Knight Soul<END>

//POINTER #58 @ $166C04 - STRING #58 @ $167868

#W16($166C04)
Paladin Soul<END>

//POINTER #59 @ $166C06 - STRING #59 @ $167881

#W16($166C06)
Hero Soul<END>

//POINTER #60 @ $166C08 - STRING #60 @ $167894

#W16($166C08)
Beast Eye<END>

//POINTER #61 @ $166C0A - STRING #61 @ $1678A7

#W16($166C0A)
Dragon Eye<END>

//POINTER #62 @ $166C0C - STRING #62 @ $1678BC

#W16($166C0C)
Phys Jump<END>

//POINTER #63 @ $166C0E - STRING #63 @ $1678CF

#W16($166C0E)
Fire Rise<END>

//POINTER #64 @ $166C10 - STRING #64 @ $1678E2

#W16($166C10)
Ice Rise<END>

//POINTER #65 @ $166C12 - STRING #65 @ $1678F3

#W16($166C12)
Elec Rise<END>

//POINTER #66 @ $166C14 - STRING #66 @ $167906

#W16($166C14)
Force Rise<END>

//POINTER #67 @ $166C16 - STRING #67 @ $16791B

#W16($166C16)
Phys Rise<END>

//POINTER #68 @ $166C18 - STRING #68 @ $16792E

#W16($166C18)
Leader Soul<END>

//BLOCK #165 NAME:		Passive Descriptions

//POINTER #0 @ $16F9B8 - STRING #0 @ $17057C

#W16($16F9B8)
<END>

//POINTER #1 @ $16F9BA - STRING #1 @ $17057D

#W16($16F9BA)
Attacks may Mute<END>

//POINTER #2 @ $16F9BC - STRING #2 @ $17059E

#W16($16F9BC)
Attacks may Poison<END>

//POINTER #3 @ $16F9BE - STRING #3 @ $1705C3

#W16($16F9BE)
Attacks may Paralyze<END>

//POINTER #4 @ $16F9C0 - STRING #4 @ $1705EC

#W16($16F9C0)
Attacks may Stone<END>

//POINTER #5 @ $16F9C2 - STRING #5 @ $17060F

#W16($16F9C2)
Max HP up 10%<END>

//POINTER #6 @ $16F9C4 - STRING #6 @ $17062A

#W16($16F9C4)
Max MP up 10%<END>

//POINTER #7 @ $16F9C6 - STRING #7 @ $170645

#W16($16F9C6)
Max HP up 30%<END>

//POINTER #8 @ $16F9C8 - STRING #8 @ $170660

#W16($16F9C8)
Max MP up 40%<END>

//POINTER #9 @ $16F9CA - STRING #9 @ $17067B

#W16($16F9CA)
未設定<END>

//POINTER #10 @ $16F9CC - STRING #10 @ $170682

#W16($16F9CC)
未設定<END>

//POINTER #11 @ $16F9CE - STRING #11 @ $170689

#W16($16F9CE)
Crit. rate up 25%<END>

//POINTER #12 @ $16F9D0 - STRING #12 @ $1706AC

#W16($16F9D0)
Crit. rate up 50%<END>

//POINTER #13 @ $16F9D2 - STRING #13 @ $1706CF

#W16($16F9D2)
Recover 25% of dmg<br>(phys only)<END>

//POINTER #14 @ $16F9D4 - STRING #14 @ $17070E

#W16($16F9D4)
Normal atk hits all<END>

//POINTER #15 @ $16F9D6 - STRING #15 @ $170735

#W16($16F9D6)
Low chance of counter<br>(phys only)<END>

//POINTER #16 @ $16F9D8 - STRING #16 @ $17077A

#W16($16F9D8)
Mid chance of counter<br>(phys only)<END>

//POINTER #17 @ $16F9DA - STRING #17 @ $1707BF

#W16($16F9DA)
High chance of counter<br>(phys only)<END>

//POINTER #18 @ $16F9DC - STRING #18 @ $170806

#W16($16F9DC)
Fire dmg up 1.5x<END>

//POINTER #19 @ $16F9DE - STRING #19 @ $170827

#W16($16F9DE)
Ice dmg up 1.5x<END>

//POINTER #20 @ $16F9E0 - STRING #20 @ $170846

#W16($16F9E0)
Elec dmg up 1.5x<END>

//POINTER #21 @ $16F9E2 - STRING #21 @ $170867

#W16($16F9E2)
Force dmg up 1.5x<END>

//POINTER #22 @ $16F9E4 - STRING #22 @ $17088A

#W16($16F9E4)
Phys dmg taken -50%<END>

//POINTER #23 @ $16F9E6 - STRING #23 @ $1708B1

#W16($16F9E6)
Fire dmg taken -50%<END>

//POINTER #24 @ $16F9E8 - STRING #24 @ $1708D8

#W16($16F9E8)
Ice dmg taken -50%<END>

//POINTER #25 @ $16F9EA - STRING #25 @ $1708FD

#W16($16F9EA)
Elec dmg taken -50%<END>

//POINTER #26 @ $16F9EC - STRING #26 @ $170924

#W16($16F9EC)
Force dmg taken -50%<END>

//POINTER #27 @ $16F9EE - STRING #27 @ $17094D

#W16($16F9EE)
Mystic dmg taken -50%<br>+ailment def<END>

//POINTER #28 @ $16F9F0 - STRING #28 @ $170994

#W16($16F9F0)
Most dmg taken -50%<END>

//POINTER #29 @ $16F9F2 - STRING #29 @ $1709BB

#W16($16F9F2)
All dmg taken -50%<br>(No Almighty)<END>

//POINTER #30 @ $16F9F4 - STRING #30 @ $1709FE

#W16($16F9F4)
Nullify Phys attacks<END>

//POINTER #31 @ $16F9F6 - STRING #31 @ $170A27

#W16($16F9F6)
Nullify Fire attacks<END>

//POINTER #32 @ $16F9F8 - STRING #32 @ $170A50

#W16($16F9F8)
Nullify Ice attacks<END>

//POINTER #33 @ $16F9FA - STRING #33 @ $170A77

#W16($16F9FA)
Nullify Elec attacks<END>

//POINTER #34 @ $16F9FC - STRING #34 @ $170AA0

#W16($16F9FC)
Nullify Force attacks<END>

//POINTER #35 @ $16F9FE - STRING #35 @ $170ACB

#W16($16F9FE)
Nullify Mystic attacks<END>

//POINTER #36 @ $16FA00 - STRING #36 @ $170AF8

#W16($16FA00)
Drain Phys attacks<END>

//POINTER #37 @ $16FA02 - STRING #37 @ $170B1D

#W16($16FA02)
Drain Fire attacks<END>

//POINTER #38 @ $16FA04 - STRING #38 @ $170B42

#W16($16FA04)
Drain Ice attacks<END>

//POINTER #39 @ $16FA06 - STRING #39 @ $170B65

#W16($16FA06)
Drain Elec attacks<END>

//POINTER #40 @ $16FA08 - STRING #40 @ $170B8A

#W16($16FA08)
Drain Force attacks<END>

//POINTER #41 @ $16FA0A - STRING #41 @ $170BB1

#W16($16FA0A)
Reflect Phys attacks<END>

//POINTER #42 @ $16FA0C - STRING #42 @ $170BDA

#W16($16FA0C)
Reflect Fire attacks<END>

//POINTER #43 @ $16FA0E - STRING #43 @ $170C03

#W16($16FA0E)
Reflect Ice attacks<END>

//POINTER #44 @ $16FA10 - STRING #44 @ $170C2A

#W16($16FA10)
Reflect Elec attacks<END>

//POINTER #45 @ $16FA12 - STRING #45 @ $170C53

#W16($16FA12)
Reflect Force attacks<END>

//POINTER #46 @ $16FA14 - STRING #46 @ $170C7E

#W16($16FA14)
Inactive: Gain 75% XP<END>

//POINTER #47 @ $16FA16 - STRING #47 @ $170CA9

#W16($16FA16)
Withstand death once<END>

//POINTER #48 @ $16FA18 - STRING #48 @ $170CD2

#W16($16FA18)
Battle end: 10% HP up<END>

//POINTER #49 @ $16FA1A - STRING #49 @ $170CFD

#W16($16FA1A)
Battle end: 30% HP up<END>

//POINTER #50 @ $16FA1C - STRING #50 @ $170D28

#W16($16FA1C)
Battle end: 10% MP up<END>

//POINTER #51 @ $16FA1E - STRING #51 @ $170D53

#W16($16FA1E)
Battle end: HP/MP up<END>

//POINTER #52 @ $16FA20 - STRING #52 @ $170D7C

#W16($16FA20)
100% dmg to all foes<br>(No Repel)<END>

//POINTER #53 @ $16FA22 - STRING #53 @ $170DBD

#W16($16FA22)
Same Race: Dmg up 50%<END>

//POINTER #54 @ $16FA24 - STRING #54 @ $170DE8

#W16($16FA24)
Same Race: Def up 50%<END>

//POINTER #55 @ $16FA26 - STRING #55 @ $170E13

#W16($16FA26)
Chance to repeat atk<END>

//POINTER #56 @ $16FA28 - STRING #56 @ $170E3C

#W16($16FA28)
100% Extra Turn<END>

//POINTER #57 @ $16FA2A - STRING #57 @ $170E5B

#W16($16FA2A)
Die for leader<END>

//POINTER #58 @ $16FA2C - STRING #58 @ $170E78

#W16($16FA2C)
Endure leader’s death<END>

//POINTER #59 @ $16FA2E - STRING #59 @ $170EA3

#W16($16FA2E)
Take lead’s dmg<br>(Conditional)<END>

//POINTER #60 @ $16FA30 - STRING #60 @ $170EE0

#W16($16FA30)
2x turns in battle<END>

//POINTER #61 @ $16FA32 - STRING #61 @ $170F05

#W16($16FA32)
3x turns in battle<END>

//POINTER #62 @ $16FA34 - STRING #62 @ $170F2A

#W16($16FA34)
Phys dmg up 1.5x<END>

//POINTER #63 @ $16FA36 - STRING #63 @ $170F4B

#W16($16FA36)
Fire dmg up 1.2x<END>

//POINTER #64 @ $16FA38 - STRING #64 @ $170F6C

#W16($16FA38)
Ice dmg up 1.2x<END>

//POINTER #65 @ $16FA3A - STRING #65 @ $170F8B

#W16($16FA3A)
Elec dmg up 1.2x<END>

//POINTER #66 @ $16FA3C - STRING #66 @ $170FAC

#W16($16FA3C)
Force dmg up 1.2x<END>

//POINTER #67 @ $16FA3E - STRING #67 @ $170FCF

#W16($16FA3E)
Phys dmg up 1.2x<END>

//POINTER #68 @ $16FA40 - STRING #68 @ $170FF0

#W16($16FA40)
Die for ally if dmg =<br>> Leader HP<END>

//BLOCK #166 NAME:		Auto Skills

//POINTER #0 @ $166A9C - STRING #0 @ $166C1C

#W16($166A9C)
NONE<END>

//POINTER #1 @ $166A9E - STRING #1 @ $166C25

#W16($166A9E)
Blitzkrieg<END>

//POINTER #2 @ $166AA0 - STRING #2 @ $166C3A

#W16($166AA0)
Hustle<END>

//POINTER #3 @ $166AA2 - STRING #3 @ $166C47

#W16($166AA2)
Fortify<END>

//POINTER #4 @ $166AA4 - STRING #4 @ $166C56

#W16($166AA4)
Barrier<END>

//POINTER #5 @ $166AA6 - STRING #5 @ $166C65

#W16($166AA6)
Wall<END>

//POINTER #6 @ $166AA8 - STRING #6 @ $166C6E

#W16($166AA8)
Full Might<END>

//POINTER #7 @ $166AAA - STRING #7 @ $166C83

#W16($166AAA)
Ban Phys<END>

//POINTER #8 @ $166AAC - STRING #8 @ $166C94

#W16($166AAC)
Ban Fire<END>

//POINTER #9 @ $166AAE - STRING #9 @ $166CA5

#W16($166AAE)
Ban Ice<END>

//POINTER #10 @ $166AB0 - STRING #10 @ $166CB4

#W16($166AB0)
Ban Elec<END>

//POINTER #11 @ $166AB2 - STRING #11 @ $166CC5

#W16($166AB2)
Ban Force<END>

//POINTER #12 @ $166AB4 - STRING #12 @ $166CD8

#W16($166AB4)
Ban Mystic<END>

//POINTER #13 @ $166AB6 - STRING #13 @ $166CED

#W16($166AB6)
Rage Soul<END>

//POINTER #14 @ $166AB8 - STRING #14 @ $166D00

#W16($166AB8)
Grace<END>

//POINTER #15 @ $166ABA - STRING #15 @ $166D0B

#W16($166ABA)
Marksman<END>

//POINTER #16 @ $166ABC - STRING #16 @ $166D1C

#W16($166ABC)
Tailwind<END>

//POINTER #17 @ $166ABE - STRING #17 @ $166D2D

#W16($166ABE)
Magic Yin<END>

//POINTER #18 @ $166AC0 - STRING #18 @ $166D40

#W16($166AC0)
Battle Aura<END>

//POINTER #19 @ $166AC2 - STRING #19 @ $166D57

#W16($166AC2)
Revive<END>

//POINTER #20 @ $166AC4 - STRING #20 @ $166D64

#W16($166AC4)
Magic Yang<END>

//POINTER #21 @ $166AC6 - STRING #21 @ $166D79

#W16($166AC6)
Healing<END>

//POINTER #22 @ $166AC8 - STRING #22 @ $166D88

#W16($166AC8)
Alter Pain<END>

//POINTER #23 @ $166ACA - STRING #23 @ $166D9D

#W16($166ACA)
Auto Stop<END>

//BLOCK #167 NAME:		Auto Skill Descriptions

//POINTER #0 @ $16F8C4 - STRING #0 @ $16FA44

#W16($16F8C4)
<END>

//POINTER #1 @ $16F8C6 - STRING #1 @ $16FA45

#W16($16F8C6)
Start: Atk/Mag up 25%<END>

//POINTER #2 @ $16F8C8 - STRING #2 @ $16FA70

#W16($16F8C8)
Start: Hit/Evd up 25%<END>

//POINTER #3 @ $16F8CA - STRING #3 @ $16FA9B

#W16($16F8CA)
Start: Def up 25%<END>

//POINTER #4 @ $16F8CC - STRING #4 @ $16FABE

#W16($16F8CC)
Start: Mag. Reflct 1x<END>

//POINTER #5 @ $16F8CE - STRING #5 @ $16FAE9

#W16($16F8CE)
Start: Phys Reflct 1x<END>

//POINTER #6 @ $16F8D0 - STRING #6 @ $16FB14

#W16($16F8D0)
Start: Crit. Atk 1x<END>

//POINTER #7 @ $16F8D2 - STRING #7 @ $16FB3B

#W16($16F8D2)
All: Null 1st Phys<END>

//POINTER #8 @ $16F8D4 - STRING #8 @ $16FB60

#W16($16F8D4)
All: Null 1st Fire<END>

//POINTER #9 @ $16F8D6 - STRING #9 @ $16FB85

#W16($16F8D6)
All: Null 1st Ice<END>

//POINTER #10 @ $16F8D8 - STRING #10 @ $16FBA8

#W16($16F8D8)
All: Null 1st Elec<END>

//POINTER #11 @ $16F8DA - STRING #11 @ $16FBCD

#W16($16F8DA)
All: Null 1st Force<END>

//POINTER #12 @ $16F8DC - STRING #12 @ $16FBF4

#W16($16F8DC)
All: Null 1st Mystic<END>

//POINTER #13 @ $16F8DE - STRING #13 @ $16FC1D

#W16($16F8DE)
2x Dmg: Attacks only<END>

//POINTER #14 @ $16F8E0 - STRING #14 @ $16FC46

#W16($16F8E0)
Start: Full cure team<END>

//POINTER #15 @ $16F8E2 - STRING #15 @ $16FC71

#W16($16F8E2)
Start: Foe Evade down<END>

//POINTER #16 @ $16F8E4 - STRING #16 @ $16FC9C

#W16($16F8E4)
Start: Team Agi. up<END>

//POINTER #17 @ $16F8E6 - STRING #17 @ $16FCC3

#W16($16F8E6)
1.5x Mag, MP cost 2x<br>(No phys)<END>

//POINTER #18 @ $16F8E8 - STRING #18 @ $16FD02

#W16($16F8E8)
Nullfies dmg > 50<END>

//POINTER #19 @ $16F8EA - STRING #19 @ $16FD25

#W16($16F8EA)
Start: Cast Recarm<br>(all allies)<END>

//POINTER #20 @ $16F8EC - STRING #20 @ $16FD66

#W16($16F8EC)
MP cost -50% (All)<END>

//POINTER #21 @ $16F8EE - STRING #21 @ $16FD8B

#W16($16F8EE)
Start: Cast Media<END>

//POINTER #22 @ $16F8F0 - STRING #22 @ $16FDAE

#W16($16F8F0)
MP up when damaged<END>

//POINTER #23 @ $16F8F2 - STRING #23 @ $16FDD3

#W16($16F8F2)
未設定<END>

//BLOCK #168 NAME:		Racial Skills

//POINTER #0 @ $166ACC - STRING #0 @ $166DB4

#W16($166ACC)
NONE<END>

//POINTER #1 @ $166ACE - STRING #1 @ $166DBD

#W16($166ACE)
Affection<END>

//POINTER #2 @ $166AD0 - STRING #2 @ $166DD0

#W16($166AD0)
Awakening<END>

//POINTER #3 @ $166AD2 - STRING #3 @ $166DE3

#W16($166AD2)
Chaos Wave<END>

//POINTER #4 @ $166AD4 - STRING #4 @ $166DF8

#W16($166AD4)
Constrict<END>

//POINTER #5 @ $166AD6 - STRING #5 @ $166E0B

#W16($166AD6)
Evil Wave<END>

//POINTER #6 @ $166AD8 - STRING #6 @ $166E1E

#W16($166AD8)
Blood Wine<END>

//POINTER #7 @ $166ADA - STRING #7 @ $166E33

#W16($166ADA)
Flight<END>

//POINTER #8 @ $166ADC - STRING #8 @ $166E40

#W16($166ADC)
Sacrifice<END>

//POINTER #9 @ $166ADE - STRING #9 @ $166E53

#W16($166ADE)
Switch<END>

//POINTER #10 @ $166AE0 - STRING #10 @ $166E60

#W16($166AE0)
Animal Leg<END>

//POINTER #11 @ $166AE2 - STRING #11 @ $166E75

#W16($166AE2)
Devil Speed<END>

//POINTER #12 @ $166AE4 - STRING #12 @ $166E8C

#W16($166AE4)
Phantasma<END>

//POINTER #13 @ $166AE6 - STRING #13 @ $166E9F

#W16($166AE6)
Charm<END>

//POINTER #14 @ $166AE8 - STRING #14 @ $166EAA

#W16($166AE8)
Tyranny<END>

//POINTER #15 @ $166AEA - STRING #15 @ $166EB9

#W16($166AEA)
Double Up<END>

//POINTER #16 @ $166AEC - STRING #16 @ $166ECC

#W16($166AEC)
Aggravate<END>

//POINTER #17 @ $166AEE - STRING #17 @ $166EDF

#W16($166AEE)
Bind<END>

//POINTER #18 @ $166AF0 - STRING #18 @ $166EE8

#W16($166AF0)
Devotion<END>

//POINTER #19 @ $166AF2 - STRING #19 @ $166EF9

#W16($166AF2)
Long Range<END>

//POINTER #20 @ $166AF4 - STRING #20 @ $166F0E

#W16($166AF4)
Immortal<END>

//POINTER #21 @ $166AF6 - STRING #21 @ $166F1F

#W16($166AF6)
Evil Flame<END>

//POINTER #22 @ $166AF8 - STRING #22 @ $166F34

#W16($166AF8)
Hot Flower<END>

//POINTER #23 @ $166AFA - STRING #23 @ $166F49

#W16($166AFA)
Dark Hand<END>

//POINTER #24 @ $166AFC - STRING #24 @ $166F5C

#W16($166AFC)
Violent God<END>

//POINTER #25 @ $166AFE - STRING #25 @ $166F73

#W16($166AFE)
King’s Gate<END>

//POINTER #26 @ $166B00 - STRING #26 @ $166F8A

#W16($166B00)
King’s Gate<END>

//POINTER #27 @ $166B02 - STRING #27 @ $166FA1

#W16($166B02)
Fiend<END>

//POINTER #28 @ $166B04 - STRING #28 @ $166FAC

#W16($166B04)
Four Devas<END>

//POINTER #29 @ $166B06 - STRING #29 @ $166FC1

#W16($166B06)
Dark Finger<END>

//BLOCK #169 NAME:		Racial Skill Descriptions

//POINTER #0 @ $16F8F4 - STRING #0 @ $16FDDC

#W16($16F8F4)
<END>

//POINTER #1 @ $16F8F6 - STRING #1 @ $16FDDD

#W16($16F8F6)
Heal/Cure a team <br>Range: 4<END>

//POINTER #2 @ $16F8F8 - STRING #2 @ $16FE14

#W16($16F8F8)
MP skills up 1.5x<END>

//POINTER #3 @ $16F8FA - STRING #3 @ $16FE37

#W16($16F8FA)
Rng Up 3x, Move -1 <br>Cost 2x, no EX Turn<END>

//POINTER #4 @ $16F8FC - STRING #4 @ $16FE88

#W16($16F8FC)
Foes near team: Bound <br>Engage priority<END>

//POINTER #5 @ $16F8FE - STRING #5 @ $16FED7

#W16($16F8FE)
Range up 3x, Engage <br>Cost 2x, no EX Turn<END>

//POINTER #6 @ $16F900 - STRING #6 @ $16FF2A

#W16($16F900)
Convert HP to MP <br>Level dependant<END>

//POINTER #7 @ $16F902 - STRING #7 @ $16FF6F

#W16($16F902)
Ignore obstacles <br>Move +1 (No stack)<END>

//POINTER #8 @ $16F904 - STRING #8 @ $16FFBA

#W16($16F904)
HP, MP up when foe <br>dies (Lvl dependant)<END>

//POINTER #9 @ $16F906 - STRING #9 @ $17000D

#W16($16F906)
Switch positions <br>Range: 6<END>

//POINTER #10 @ $16F908 - STRING #10 @ $170044

#W16($16F908)
Move after attacking <br>(Not stackable)<END>

//POINTER #11 @ $16F90A - STRING #11 @ $170091

#W16($16F90A)
Move = 7 after use <br>Engage priority<END>

//POINTER #12 @ $16F90C - STRING #12 @ $1700DA

#W16($16F90C)
Ignore obstacles <br>Move cost: Half<END>

//POINTER #13 @ $16F90E - STRING #13 @ $17011F

#W16($16F90E)
Recovers HP, miracles <br>happen. Range: 3<END>

//POINTER #14 @ $16F910 - STRING #14 @ $170170

#W16($16F910)
MP up when damaged <br>Foe turns delayed<END>

//POINTER #15 @ $16F912 - STRING #15 @ $1701BD

#W16($16F912)
Can normal attack 2x <br>(Not stackable)<END>

//POINTER #16 @ $16F914 - STRING #16 @ $17020A

#W16($16F914)
Allies: critical dmg <br>1 turn after use<END>

//POINTER #17 @ $16F916 - STRING #17 @ $170259

#W16($16F916)
Adj. foe team: Bound <br>Range: 3<END>

//POINTER #18 @ $16F918 - STRING #18 @ $170298

#W16($16F918)
Recovers HP <br>Range: 3<END>

//POINTER #19 @ $16F91A - STRING #19 @ $1702C5

#W16($16F91A)
Attack range up 3x<END>

//POINTER #20 @ $16F91C - STRING #20 @ $1702EA

#W16($16F91C)
Nullifies all attacks <br>Ignore obstacles<END>

//POINTER #21 @ $16F91E - STRING #21 @ $17033B

#W16($16F91E)
Uses Sodom Fire<END>

//POINTER #22 @ $16F920 - STRING #22 @ $17035A

#W16($16F920)
Attack range up 3x <br>Cannot move<END>

//POINTER #23 @ $16F922 - STRING #23 @ $17039B

#W16($16F922)
Attack range up 6x <br>Cannot move<END>

//POINTER #24 @ $16F924 - STRING #24 @ $1703DC

#W16($16F924)
Infinite attack range <br>Cannot move<END>

//POINTER #25 @ $16F926 - STRING #25 @ $170423

#W16($16F926)
Attack range up 3x <br>Cannot move<END>

//POINTER #26 @ $16F928 - STRING #26 @ $170464

#W16($16F928)
Infinite attack range <br>Cannot move<END>

//POINTER #27 @ $16F92A - STRING #27 @ $1704AB

#W16($16F92A)
Attack range up 3x <br>Cannot move<END>

//POINTER #28 @ $16F92C - STRING #28 @ $1704EC

#W16($16F92C)
Can normal attack 2x <br>Ignore obstacles<END>

//POINTER #29 @ $16F92E - STRING #29 @ $17053B

#W16($16F92E)
Lay eggs on foe <br>and reproduce<END>
